private void SendPlayerInformation(Player player, ClientConnection connection, string token) { var currentConnection = _socketRepository.GetConnection(player.Id); if (currentConnection != null) { _loginSender.Logout(currentConnection); } _socketRepository.AddConnection(player.Id, connection); //_positionRepository.SetPlayerPosition(player, player.Node); _loginSender.Success(player, token); _joinSender.Join(player); _locationSender.Update(player.Node); }