Пример #1
0
        public override void ApplyPatchTo(ISnapshot snap, INetworkObjectSerializerManager serializerManager)
        {
            IGameEntity entity = snap.GetOrCreate(Key);

            for (int i = 0; i < ComponentPatchList.Count; i++)
            {
                ComponentPatchList[i].ApplyPatchTo(entity, serializerManager);
            }
        }