public static bool GetAmpRate(out int rate, int inRate, ISkillTarget owner, params int[] buffIds) { return(GetRateCore(out rate, inRate, EnumBoostType.AmpRate, owner, buffIds)); }
public static bool GetAmpLast(out int last, int inLast, ISkillTarget owner, params int[] buffIds) { return(GetLastCore(out last, inLast, EnumBoostType.AmpLast, owner, buffIds)); }
protected virtual EffSkillInstance CostSkill(SkillRunner coster, int id, ISkillTarget target) { return(coster.RunEff(id, target)); }
// Use this for initialization public virtual bool CostSkill(ISkillTarget target = null, int sex = 2, bool buttonDown = false, bool buttonPressed = false) { LifeLimit si = mItemObj.GetCmpt <LifeLimit>(); if (null == si) { return(false); } if (si.lifePoint.current < PETools.PEMath.Epsilon) { return(false); } if (mSkillMaleId.Count == 0 || mSkillFemaleId.Count == 0) { return(false); } //if(mItemObj.GetProperty(ItemProperty.Durability) < PETools.PEMath.Epsilon) // return false; mCastSkillId = 0; switch (sex) { case 1: mCastSkillId = mSkillFemaleId[0]; mSkillIndex = 0; for (int i = 0; i < mSkillFemaleId.Count - 1; i++) { if (mSkillRunner.IsEffRunning(mSkillFemaleId[i])) { mCastSkillId = mSkillFemaleId[i + 1]; mSkillIndex = i + 1; } } break; case 2: mCastSkillId = mSkillMaleId[0]; mSkillIndex = 0; for (int i = 0; i < mSkillMaleId.Count - 1; i++) { if (mSkillRunner.IsEffRunning(mSkillMaleId[i])) { mCastSkillId = mSkillMaleId[i + 1]; mSkillIndex = i + 1; } } break; } EffSkillInstance skillInstance = CostSkill(mSkillRunner, mCastSkillId, target); if (null != mSkillRunner && null != target && null != skillInstance && mSkillRunner != target) { Vector3 dir = target.GetPosition() - mSkillRunner.transform.position; mSkillRunner.transform.LookAt(mSkillRunner.transform.position + dir, Vector3.up); } return(null != skillInstance); }
public Summon BuildSummon(uint summon_id, ISkillCaster caster, ISummonCaster summon_caster, ISkillTarget summon_target, SMTargetGet trigger_target_get) { Summon summon = new Summon(); summon.Create(GameCenter.Instance.DataManager.skillSummonDB.Get(id, summon_id), m_Skill, caster, summon_caster, summon_target); summon.TriggerTargetsGet = trigger_target_get; summons.Add(summon); return(summon); }