Пример #1
0
        public new void Init(CSkillData data, ISimpleStatusContext owner)
        {
            base.Init();
            this.m_SkillData    = data;
            this.m_OwnerContext = owner;

            this.m_SkillMethods = new Dictionary <string, Action <object> > ();
            this.m_SkillMethods ["ApplyDamage"] = this.ApplyDamage;
        }
Пример #2
0
 public new void Init(ISimpleStatusContext owner, CSkillData[] slots, int defaultSkill = 0)
 {
     base.Init();
     this.m_Owner           = owner;
     this.m_OwnerController = owner.GetController() as CObjectController;
     this.m_SkillSlot       = new CSkillData[slots.Length];
     Array.Copy(slots, this.m_SkillSlot, slots.Length);
     this.m_DefaultNormalAttack       = defaultSkill;
     this.m_DelayTemps                = new float[slots.Length];
     this.m_DelayTemps [defaultSkill] = 0.1f;
 }
Пример #3
0
 public override void SetOwner(CObjectController value)
 {
     this.m_Owner           = value as ISimpleStatusContext;
     this.m_OwnerController = value;
     this.m_EffectComponent.SetOwner(this.m_Owner);
 }
Пример #4
0
 public virtual void SetOwner(ISimpleStatusContext value)
 {
     this.m_OwnerContext = value;
 }
Пример #5
0
 public virtual void SetTarget(ISimpleStatusContext value)
 {
     this.m_TargetContext = value;
 }