public HoleService(IHoleRepository holeRepository, IHoleStatisticsRepository holeStatisticsRepository, IGameRepository gameRepository, IShotRepository shotRepository) { _holeRepository = holeRepository; _holeStatisticsRepository = holeStatisticsRepository; _gameRepository = gameRepository; _shotRepository = shotRepository; }
public ShotService(IShotRepository shotRepository, IShotTypeRepository shotTypeRepository, IGameRepository gameRepository, IPlayerRepository playerRepository, IHoleRepository holeRepository) { _shotRepository = shotRepository; _shotTypeRepository = shotTypeRepository; _gameRepository = gameRepository; _playerRepository = playerRepository; _holeRepository = holeRepository; }
public RankingService(IGameRepository gameRepository, IShotRepository shotRepository, IPlayerRepository playerRepository, IRankingRepository rankingRepository, IPlayerGameStatisticsRepository playerGameStatisticsRepository) { _gameRepository = gameRepository; _shotRepository = shotRepository; _playerRepository = playerRepository; _rankingRepository = rankingRepository; _playerGameStatisticsRepository = playerGameStatisticsRepository; }
public ShotService(IShotRepository shotRepository, IShotTypeRepository shotTypeRepository, IGameRepository gameRepository, IPlayerRepository playerRepository, IHoleRepository holeRepository, IUnitOfWork unitOfWork) { _shotRepository = shotRepository; _shotTypeRepository = shotTypeRepository; _gameRepository = gameRepository; _playerRepository = playerRepository; _holeRepository = holeRepository; _unitOfWork = unitOfWork; }
public GameService(IGameRepository gameRepository, IShotRepository shotRepository, IPlayerRepository playerRepository, IGameStatisticsRepository gameStatisticsRepository, IPlayerGameStatisticsRepository playerGameStatisticsRepository, IPlayerRivalryStatisticsRepository playerRivalryStatisticsRepository) { _gameRepository = gameRepository; _shotRepository = shotRepository; _playerRepository = playerRepository; _gameStatisticsRepository = gameStatisticsRepository; _playerGameStatisticsRepository = playerGameStatisticsRepository; _playerRivalryStatisticsRepository = playerRivalryStatisticsRepository; }
public PlayerService(IPlayerRepository playerRepository, IHoleRepository holeRepository, IShotRepository shotRepository, IGameRepository gameRepository, IPlayerStatisticsRepository playerStatisticsRepository, IPlayerHoleStatisticsRepository playerHoleStatisticsRepository, IGameStatisticsRepository gameStatisticsRepository, IPlayerGameStatisticsRepository playerGameStatisticsRepository, IPlayerCareerStatisticsRepository playerCareerStatisticsRepository) { _playerRepository = playerRepository; _holeRepository = holeRepository; _shotRepository = shotRepository; _gameRepository = gameRepository; _playerStatisticsRepository = playerStatisticsRepository; _playerHoleStatisticsRepository = playerHoleStatisticsRepository; _gameStatisticsRepository = gameStatisticsRepository; _playerGameStatisticsRepository = playerGameStatisticsRepository; _playerCareerStatisticsRepository = playerCareerStatisticsRepository; }
public ShotService(IShotRepository shotRepository, IUnitOfWork unitOfWork) { this.shotRepository = shotRepository; this.unitOfWork = unitOfWork; }