Пример #1
0
    private void Start()
    {
        Invoke("Die", lifeTime);

        Soldier[] soldiers = FindObjectsOfType(typeof(Soldier)) as Soldier[];
        foreach (Soldier soldier in soldiers)
        {
            if (soldier is IDamageable)
            {
                if ((soldier as IDamageable).getPlayer() == instigator.getPlayer())
                {
                    Physics.IgnoreCollision(soldier.GetComponent <Collider>(), GetComponent <Collider>(), true);
                }
            }
        }
    }