public void StopRenderingCaptureVisual() { captureCircle.gameObject.SetActive(false); captureCircle.localScale = new Vector2(1, 1); scaleValue = 1; captureLine.gameObject.SetActive(false); shipPositionLocator = null; }
public void BeginRenderingCaptureVisual(IAutoLandingSystem landingSystem) { this.shipPositionLocator = landingSystem; // Initialise visual position ShrinkCaptureCircle(); PositionCaptureLine(); captureCircle.gameObject.SetActive(true); captureLine.gameObject.SetActive(true); }