Пример #1
0
        public Engine CreateEngine(int fieldWidth, int fieldHeight)
        {
            var shapeTypes = shapeFactory.GetShapeTypes();

            var field = new Field
            {
                ActiveShape = null,
                Width       = fieldWidth,
                Height      = fieldHeight,
                Grid        = new SpaceBox[fieldWidth, fieldHeight]
            };

            for (int i = 0; i < fieldWidth; i++)
            {
                for (int j = 0; j < fieldHeight; j++)
                {
                    field.Grid[i, j] = new SpaceBox
                    {
                        IsOpen = true,
                        X      = i,
                        Y      = j
                    };
                }
            }

            return(new Engine
            {
                field = field,
                ShapeTypes = shapeTypes,
                rowsCompleted = 0,
                speed = 0,
                random = new Random()
            });
        }
Пример #2
0
        public AddShapeViewModel(IShapeRepository shapeRepo, IShapeFactory shapeFactory)
        {
            _ShapeRepo        = shapeRepo;
            _ShapeFactory     = shapeFactory;
            ShapeTypesList    = shapeFactory.GetShapeTypes().ToList();
            SelectedShapeType = ShapeTypesList.First();

            AddShapeCommand = new MvxCommand(AddShape);
            CancelCommand   = new MvxCommand(Cancel);
        }
Пример #3
0
        public void GetShapeTypes_ReturnsAllStandardTetrisShapes()
        {
            // Arrange

            // ╚╗
            var leftBolt = new Shape
            {
                CenterX = 1,
                CenterY = 1,
                Boxes   = new List <Box>
                {
                    new Box {
                        X = 0, Y = 0
                    },
                    new Box {
                        X = 0, Y = 1
                    },
                    new Box {
                        X = 1, Y = 1
                    },
                    new Box {
                        X = 1, Y = 2
                    },
                }
            };

            // ╔╝
            var rightBolt = new Shape
            {
                CenterX = 1,
                CenterY = 1,
                Boxes   = new List <Box>
                {
                    new Box {
                        X = 1, Y = 0
                    },
                    new Box {
                        X = 1, Y = 1
                    },
                    new Box {
                        X = 0, Y = 1
                    },
                    new Box {
                        X = 0, Y = 2
                    },
                }
            };

            // ║
            // ╚═
            var leftL = new Shape
            {
                CenterX = 1,
                CenterY = 1,
                Boxes   = new List <Box>
                {
                    new Box {
                        X = 0, Y = 0
                    },
                    new Box {
                        X = 0, Y = 1
                    },
                    new Box {
                        X = 0, Y = 2
                    },
                    new Box {
                        X = 1, Y = 2
                    },
                }
            };

            //  ║
            // ═╝
            var rightL = new Shape
            {
                CenterX = 1,
                CenterY = 1,
                Boxes   = new List <Box>
                {
                    new Box {
                        X = 1, Y = 0
                    },
                    new Box {
                        X = 1, Y = 1
                    },
                    new Box {
                        X = 1, Y = 2
                    },
                    new Box {
                        X = 0, Y = 2
                    },
                }
            };

            // ╩
            var T = new Shape
            {
                CenterX = 1,
                CenterY = 1,
                Boxes   = new List <Box>
                {
                    new Box {
                        X = 0, Y = 1
                    },
                    new Box {
                        X = 1, Y = 1
                    },
                    new Box {
                        X = 1, Y = 0
                    },
                    new Box {
                        X = 2, Y = 1
                    },
                }
            };

            // ╔═╗
            // ╚═╝
            var square = new Shape
            {
                CenterX = 1,
                CenterY = 1,
                Boxes   = new List <Box>
                {
                    new Box {
                        X = 0, Y = 0
                    },
                    new Box {
                        X = 1, Y = 0
                    },
                    new Box {
                        X = 1, Y = 1
                    },
                    new Box {
                        X = 0, Y = 1
                    }
                }
            };

            // ║
            // ║
            var line = new Shape
            {
                CenterX = 0,
                CenterY = 0,
                Boxes   = new List <Box>
                {
                    new Box {
                        X = 0, Y = 0
                    },
                    new Box {
                        X = 0, Y = 1
                    },
                    new Box {
                        X = 0, Y = 2
                    },
                    new Box {
                        X = 0, Y = 3
                    },
                }
            };

            // Act
            var shapes = sut.GetShapeTypes();

            // Assert
            Assert.That(shapes.Count, Is.EqualTo(7));

            Assert.True(shapes.Any(s => s.Equals(leftBolt)));
            Assert.True(shapes.Any(s => s.Equals(rightBolt)));
            Assert.True(shapes.Any(s => s.Equals(leftL)));
            Assert.True(shapes.Any(s => s.Equals(rightL)));
            Assert.True(shapes.Any(s => s.Equals(T)));
            Assert.True(shapes.Any(s => s.Equals(square)));
            Assert.True(shapes.Any(s => s.Equals(line)));
        }