public void Render() { //MdxRender.Device.VertexFormat = CustomVertex.TransformedTextured.Format; MdxRender.Device.VertexFormat = CustomVertex.TransformedTextured.Format; int passCount = billboardShader.BeginApply(); for (int i = 0; i < passCount; i++) { billboardShader.SetPass(i); MdxRender.Device.DrawUserPrimitives(PrimitiveType.TriangleList, 2, verts); } billboardShader.EndApply(); }
/// <summary> /// Renders the whole model. /// </summary> public void Render() { if (bDrawMesh) { try { if (defaultShader == null) { for (int i = 0; i < shaderCount; i++) { Render(i); } } else { defaultShader.Lightmap = this.DefaultLightmap; int count = defaultShader.BeginApply(); if (count > 0) { //for (int i = 0; i < count - 1; i++) //{ // for (int j = 0; j < shaderCount; j++) // Render(i); // defaultShader.SetPass(i + 1); //} for (int i = 0; i < count; i++) { defaultShader.SetPass(i); for (int j = 0; j < shaderCount; j++) { Render(j); } } //for (int i = 0; i < shaderCount; i++) // Render(i); defaultShader.EndApply(); } } } catch (Exception e) { Trace.WriteLine("Error rendering EnhancedMesh: " + e.Message); } } }