private void Awake() { instance = this; name = "[Service Engine]"; transform.Find("Audio Player").hideFlags = HideFlags.HideInHierarchy; DontDestroyOnLoad(gameObject); }
public DefaultServiceEngineBuilder(IServiceEngine serviceEngine, ILogger <DefaultServiceEngineBuilder> logger) { _serviceEngine = serviceEngine as VirtualPathProviderServiceEngine; _logger = logger; }
public DefaultServiceEngineBuilder(IServiceEngine serviceEngine) { _serviceEngine = serviceEngine as VirtualPathProviderServiceEngine; }
public static IServiceEngine Init(IServiceEngine _engine) { engine = _engine; return(engine); }
private void OnEnable() { engine = ServiceEngine.Instance; engine.RegisterManager(this); }