public SeederContext(SessionData sessionData, BindableSettings bindableSettings, IDataContextUpdater[] updaters, [NotNull] IServerStatusUpdater serverStatusUpdater, [NotNull] IPlayerStatusGetter playerStatusGetter) { if (sessionData == null) { throw new ArgumentNullException("sessionData"); } if (bindableSettings == null) { throw new ArgumentNullException("bindableSettings"); } if (updaters == null) { throw new ArgumentNullException("updaters"); } if (serverStatusUpdater == null) { throw new ArgumentNullException("serverStatusUpdater"); } if (playerStatusGetter == null) { throw new ArgumentNullException("playerStatusGetter"); } _sessionData = sessionData; _settings = bindableSettings; _updaters = updaters; _serverStatusUpdater = serverStatusUpdater; _playerStatusGetter = playerStatusGetter; _sessionData.ServerStatuses.SetInnerServerCollection(_settings.Servers); }
public SeederContext(SessionData sessionData, BindableSettings bindableSettings, IDataContextUpdater[] updaters, [NotNull] IServerStatusUpdater serverStatusUpdater, [NotNull] IPlayerStatusGetter playerStatusGetter) { if (sessionData == null) throw new ArgumentNullException("sessionData"); if (bindableSettings == null) throw new ArgumentNullException("bindableSettings"); if (updaters == null) throw new ArgumentNullException("updaters"); if (serverStatusUpdater == null) throw new ArgumentNullException("serverStatusUpdater"); if (playerStatusGetter == null) throw new ArgumentNullException("playerStatusGetter"); _sessionData = sessionData; _settings = bindableSettings; _updaters = updaters; _serverStatusUpdater = serverStatusUpdater; _playerStatusGetter = playerStatusGetter; _sessionData.ServerStatuses.SetInnerServerCollection(_settings.Servers); }