public uint m_dwAllOnLineCount; //总在线人数 //函数定义 private CServerListData() { m_GameTypeItemMap = new CGameTypeItemMap(); m_GameKindItemMap = new CGameKindItemMap(); m_GameServerItemMap = new CGameServerItemMap(); m_GameListItemWait = new CGameListItemArray(); //WQ add. for HideSeek m_GameLobbyItemMap = new CGameLobbyItemMap(); //接口变量 m_pIServerListDataSink = null; m_dwAllOnLineCount = 0; } //构造函数
//配置函数 //设置接口 public void SetServerListDataSink(IServerListDataSink pIServerListDataSink) { //设置变量 m_pIServerListDataSink = pIServerListDataSink; }