/// <summary> /// Formats the Transforms rotation in euler angles. /// </summary> /// <param name="index"></param> /// <param name="serializableObject"></param> /// <returns>Returns a Formatted string with EulerAngles</returns> private string formatRotation(int index, ISerializableObject serializableObject) { string tempRotation = string.Format("newGameObject{0}.Rotation = ", index); tempRotation += "{ "; tempRotation += string.Format("x = {0}, y = {1}, z = {2}, w = {3}", serializableObject.GetRotation().x, serializableObject.GetRotation().y * -1, serializableObject.GetRotation().z * -1, serializableObject.GetRotation().w); tempRotation += " }\n"; return(tempRotation); }