public KeyBoardEventArgs(KeyCode key, bool keyDown, bool keyUp) { Key = key; KeyDown = keyDown; KeyUp = keyUp; uiManager = ManagerResolver.Resolve <IUIManager>(); selectedManager = ManagerResolver.Resolve <ISelectedManager>(); }
public KeyBoardEventArgs(KeyCode key, bool keyDown, bool keyUp) { Key = key; KeyDown = keyDown; KeyUp = keyUp; uiManager = ManagerResolver.Resolve<IUIManager>(); selectedManager = ManagerResolver.Resolve<ISelectedManager>(); }
protected void Start() { guiManager = ManagerResolver.Resolve <IGUIManager>(); selectedManager = ManagerResolver.Resolve <ISelectedManager>(); m_IsDeployable = this is IDeployable; m_IsAttackable = this is IAttackable; m_IsInteractable = this is IInteractable; }
// Use this for initialization void Start() { m_DragStyle.normal.background = TextureGenerator.MakeTexture(0.8f, 0.8f, 0.8f, 0.3f); m_DragStyle.border.bottom = 1; m_DragStyle.border.top = 1; m_DragStyle.border.left = 1; m_DragStyle.border.right = 1; m_GuiManager = ManagerResolver.Resolve <IGUIManager>(); m_SelectedManager = ManagerResolver.Resolve <ISelectedManager>(); ManagerResolver.Resolve <IEventsManager>().MouseClick += LeftButtonPressed; }
// Use this for initialization void Start() { //Resolve interface variables m_SelectedManager = ManagerResolver.Resolve <ISelectedManager>(); m_Camera = ManagerResolver.Resolve <ICamera>(); m_GuiManager = ManagerResolver.Resolve <IGUIManager>(); m_MiniMapController = ManagerResolver.Resolve <IMiniMapController>(); //Attach Event Handlers IEventsManager eventsManager = ManagerResolver.Resolve <IEventsManager>(); eventsManager.MouseClick += ButtonClickedHandler; eventsManager.MouseScrollWheel += ScrollWheelHandler; eventsManager.KeyAction += KeyBoardPressedHandler; eventsManager.ScreenEdgeMousePosition += MouseAtScreenEdgeHandler; //Attach gui width changed event GUIEvents.MenuWidthChanged += MenuWidthChanged; //Loader.main.FinishedLoading (this); }
protected void Start() { guiManager = ManagerResolver.Resolve<IGUIManager>(); selectedManager = ManagerResolver.Resolve<ISelectedManager>(); m_IsDeployable = this is IDeployable; m_IsAttackable = this is IAttackable; m_IsInteractable = this is IInteractable; }
// Use this for initialization void Start() { Debug.Log(primaryPlayer.controlledLayer + " swag"); //Resolve interface variables m_SelectedManager = ManagerResolver.Resolve<ISelectedManager>(); m_Camera = ManagerResolver.Resolve<ICamera>(); m_GuiManager = ManagerResolver.Resolve<IGUIManager>(); m_MiniMapController = ManagerResolver.Resolve<IMiniMapController>(); //Attach Event Handlers IEventsManager eventsManager = ManagerResolver.Resolve<IEventsManager>(); eventsManager.MouseClick += ButtonClickedHandler; eventsManager.MouseScrollWheel += ScrollWheelHandler; eventsManager.KeyAction += KeyBoardPressedHandler; eventsManager.ScreenEdgeMousePosition += MouseAtScreenEdgeHandler; //Attach gui width changed event GUIEvents.MenuWidthChanged += MenuWidthChanged; //Resolve player tag / layer variables SetPlayerIdentifiers(); //Loader.main.FinishedLoading (this); }
public KeyBoardEventArgs(KeyCode key) { Key = key; uiManager = ManagerResolver.Resolve<IUIManager>(); selectedManager = ManagerResolver.Resolve<ISelectedManager>(); }
// Use this for initialization void Start() { m_DragStyle.normal.background = TextureGenerator.MakeTexture (0.8f, 0.8f, 0.8f, 0.3f); m_DragStyle.border.bottom = 1; m_DragStyle.border.top = 1; m_DragStyle.border.left = 1; m_DragStyle.border.right = 1; m_GuiManager = ManagerResolver.Resolve<IGUIManager>(); m_SelectedManager = ManagerResolver.Resolve<ISelectedManager>(); ManagerResolver.Resolve<IEventsManager>().MouseClick += LeftButtonPressed; }
public KeyBoardEventArgs(KeyCode key) { Key = key; uiManager = ManagerResolver.Resolve <IUIManager>(); selectedManager = ManagerResolver.Resolve <ISelectedManager>(); }