private void Execute(ISelectHandler handler, BaseEventData eventData) { var go = (handler as Component).gameObject; Debug.LogWarning("ISelectHandler : " + go.name); //OnEvent(handler, eventData); if (SkipSendTouch) { return; } handler.OnSelect(eventData); }
public static int OnSelect(IntPtr l) { int result; try { ISelectHandler selectHandler = (ISelectHandler)LuaObject.checkSelf(l); BaseEventData eventData; LuaObject.checkType <BaseEventData>(l, 2, out eventData); selectHandler.OnSelect(eventData); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
private static void Execute(ISelectHandler handler, BaseEventData eventData) { handler.OnSelect(eventData); }
private void Awake() { mSelectHandler = GetComponent <ISelectHandler>(); }