public SimpleFishBehaviour(ICatchable obj) { this.catchable = obj; this.obj = obj.GameObject.transform; this.sea = obj.Sea; //this.speed = obj.GameObject.GetComponent<Fish>().speed; }
/// <summary> /// Constructor /// </summary> /// <remarks> /// It is private because the class is a singleton. /// </remarks> private TileFactory() { this.mountain = new Mountain(); this.lowland = new Lowland(); this.forest = new Forest(); this.sea = new Sea(); this.desert = new Desert(); }
public void Init(IFishing fishing, ISea sea, IFisher fisher, Action method = null) { this.fishing = fishing; this.sea = sea; this.fisher = fisher; // Пример понижения уровня //this.fishing.NumLevel--; }
public SimpleStarBehaviour(ICatchable obj) { this.catchable = obj; this.obj = obj.GameObject.transform; this.sea = obj.Sea; // this.speed = obj.GameObject.GetComponent<Fish>().speed; this.moveDirection = (UnityEngine.Random.Range (0, 2) == 1 ? MoveDirection.Up : MoveDirection.Down); }
public void Init(IFishing fishing, ISea sea, IFisher fisher, Action method = null) { this.fishing = fishing; this.sea = sea; this.fisher = fisher; this.minimumMoneyBaseCoeff += 50 * (fishing.NumLevel - 1); this.fishing.OnEarnedUpdate += IncomeFunc; }
public void Use(IFisher fisher, ISea sea, IFishing fishing) { fisher.Power++; Debug.Log (fisher.Power); if (this.onUsed != null) { this.onUsed.Invoke (this); } }
public void Load(ISea sea, string param) { /*this.Sea = sea; string [] parameters = param.Split (new char[]{ '@' }); this.horizontalSpeed = float.Parse(parameters [0]); this.verticalSpeed = float.Parse(parameters [1]); */ }
public void Init(IFishing fishing, ISea sea, IFisher fisher, Action method = null) { this.fishing = fishing; this.sea = sea; this.fisher = fisher; this.totalObjectForDestroying = this.sea.CountOfCatchableObjects; this.sea.OnDestroyCatchableObject += Foo; }
public void Init(IFishing fishing, ISea sea, IFisher fisher, Action method = null) { this.fishing = fishing; this.sea = sea; this.fisher = fisher; this.fishAmount.Add ("BW Fish", 1); this.fishAmount.Add ("Yellow Fish", 2); this.fishAmount.Add ("Blue Fish", 1); this.sea.OnDestroyCatchableObject += Foo; }
public void Init(ISea sea) { this.sea = sea; if (this.moveDirection == MoveDirection.Random) { this.moveDirection = (Random.Range (0, 2) == 0) ? MoveDirection.Up : MoveDirection.Down; } if (this.initLook == InitialLook.Up && this.moveDirection == MoveDirection.Down || this.initLook == InitialLook.Down && this.moveDirection == MoveDirection.Up) { this.transform.Rotate(new Vector3(0, 0, 180)); } }
public SimpleSurpriseBottleBehaviour(ICatchable obj) { this.catchable = obj; this.obj = obj.GameObject.transform; this.sea = obj.Sea; //this.speed = obj.GameObject.GetComponent<SurpriseBottle>().speed; this.moveDirection = (UnityEngine.Random.Range (0, 2) == 1 ? MoveDirection.Right : MoveDirection.Left); if (this.moveDirection == MoveDirection.Left) { this.obj.transform.Rotate (new Vector3 (0, 180, 0)); } }
public void Init(ISea sea) { this.sea = sea; if (this.moveDirection == MoveDirection.Random) { this.moveDirection = (Random.Range (0, 2) == 0) ? MoveDirection.Left : MoveDirection.Right; } if (this.initLook != InitialLook.Right && this.initLook != InitialLook.Left) { this.initLook = InitialLook.None; } if (this.initLook == InitialLook.Right && this.moveDirection == MoveDirection.Left || this.initLook == InitialLook.Left && this.moveDirection == MoveDirection.Right) { this.transform.Rotate(new Vector3(0, 180, 0)); } }
public void Load(ISea sea, string param) { this.Sea = sea; string [] parameters = param.Split (new char [] { '@' }); /* int initLook = int.Parse (parameters [0]); if (initLook == 0) { this.initialLook = InitialLook.None; } else if (initLook == 1) { this.initialLook = InitialLook.Left; } else { this.initialLook = InitialLook.Right; } */ this.objectName = parameters [0]; this.weight = float.Parse (parameters [1], System.Globalization.NumberStyles.Any); this.price = int.Parse (parameters [2]); }
public void Load(ISea sea, string param = "") { this.Sea = sea; }
public void Load(ISea sea, string param = "") { this.Sea = sea; //this.SetAction(this.DefaultAction); // Поскольку море не знает об объекте, устанавливаем поведение по-умолчанию сами, в последствии море уже будет само контролировать поведение }
public SimpleLevelLoader(ISea sea) { this.sea = sea; }
// Use this for initialization void Start() { this.sea = this.seaGameObject.GetComponent<ISea>(); if (this.sea == null) { throw new UnityException("Sea are not initialized"); } this.fisher = this.fisherGameObject.GetComponent<IFisher>(); this.fisher.ClearState(); if (this.fisher == null) { throw new UnityException("Fisher are not initialized"); } this.fisher.Boat.OnPutStaff += (ICatchable obj) => { this.earned += obj.Price; this.earnedInCurrentLevel += obj.Price; if (this.onEarnedUpdate != null) { this.onEarnedUpdate.Invoke(this.earned); } }; this.timer = this.timerGameObject.GetComponent<ITimer>(); if (this.timer == null) { throw new UnityException("Timer are not initialized"); } this.timer.OnTimerStart += (float time) => { this.levelTimeRemainded = time; if (this.onChangeLevelTime != null) { this.onChangeLevelTime.Invoke(time); } }; this.timer.OnTimerEnd += (float time) => { this.levelTimeRemainded = 0; if (this.onChangeLevelTime != null) { this.onChangeLevelTime.Invoke(time); } this.FinishLevel(); }; this.timer.OnTimerBeep += (float time) => { this.levelTimeRemainded = this.levelTimeAmount - time; if (this.onChangeLevelTime != null) { this.onChangeLevelTime.Invoke(this.levelTimeRemainded); } }; this.levelLoader = new SimpleLevelLoader (this.sea); this.IfConditionPassedStartNextLevel(); }
public void Init(ISea sea) { }