/// <summary> /// Initializes a new instance of the <see cref="ApplicationContext"/> class. /// </summary> /// <param name="options">A reference to the application configuration.</param> /// <param name="rsaDecryptor">A reference to the RSA decryptor in use.</param> /// <param name="scriptsLoader">A reference to the scripts loader in use.</param> /// <param name="itemTypeLoader">A reference to the item type loader in use.</param> /// <param name="monsterTypeLoader">A reference to the monster type loader in use.</param> /// <param name="telemetryClient">A reference to the telemetry client.</param> /// <param name="cancellationTokenSource">A reference to the master cancellation token source.</param> /// <param name="dbContextGenerationFunc">A reference to a function to generate the database context.</param> public ApplicationContext( IOptions <ApplicationContextOptions> options, IRsaDecryptor rsaDecryptor, IScriptLoader scriptsLoader, IItemTypeLoader itemTypeLoader, IMonsterTypeLoader monsterTypeLoader, TelemetryClient telemetryClient, CancellationTokenSource cancellationTokenSource, Func <IFibulaDbContext> dbContextGenerationFunc) { options.ThrowIfNull(nameof(options)); rsaDecryptor.ThrowIfNull(nameof(rsaDecryptor)); scriptsLoader.ThrowIfNull(nameof(scriptsLoader)); itemTypeLoader.ThrowIfNull(nameof(itemTypeLoader)); monsterTypeLoader.ThrowIfNull(nameof(monsterTypeLoader)); cancellationTokenSource.ThrowIfNull(nameof(cancellationTokenSource)); dbContextGenerationFunc.ThrowIfNull(nameof(dbContextGenerationFunc)); DataAnnotationsValidator.ValidateObjectRecursive(options.Value); this.Options = options.Value; this.RsaDecryptor = rsaDecryptor; this.ScriptLoader = scriptsLoader; this.CancellationTokenSource = cancellationTokenSource; this.TelemetryClient = telemetryClient; this.itemTypeLoader = itemTypeLoader; this.monsterTypeLoader = monsterTypeLoader; this.contextGenerationFunction = dbContextGenerationFunc; }
public IScriptLoader TryGetPkg(string name, int tp) { List <SimpleDictionary <int, ScriptPkg> > values = this.ScriptDic.Values; IScriptLoader loader = null; for (int i = 0; i < values.Count; ++i) { List <ScriptPkg> list = values[i].Values; for (int j = 0; j < list.Count; ++j) { if (list[j].Name == name) { loader = list[j].Loader; ListPool.TryDespawn(list); break; } } ListPool.TryDespawn(list); } ListPool.TryDespawn(values); return(loader); }
public TypeScriptContext(IScriptLoader scriptLoader, ILogger logger) { this.scriptLoader = scriptLoader; host = new LanguageServiceShimHost(logger); host.AddDefaultLibScript(new FileName(scriptLoader.LibScriptFileName), scriptLoader.GetLibScript()); context.SetParameter("host", host); context.Run(scriptLoader.GetTypeScriptServicesScript()); }
public BuildScriptLocator( IFileExistsService fileExistsService, IConsoleLogger consoleLogger, IScriptLoader scriptLoader) { this.fileExistsService = fileExistsService; this.consoleLogger = consoleLogger; this.scriptLoader = scriptLoader; }
public Bootstrap(IRepository repository, IScriptLoader scriptLoader, IErrorCache errorCache) { Repository = repository; ScriptLoader = scriptLoader; ErrorCache = errorCache; globalLoader = new GlobalLoader(errorCache); cache = new PackageCache(errorCache); }
/// <summary> /// Initializes a new instance of the <see cref="ScriptEditor" /> class. /// </summary> /// <param name="scriptLoader"> The script loader for the script. </param> /// <param name="scriptSerializer">The script serializer used to save the script to a file on disk</param> public ScriptEditor(IScriptLoader scriptLoader, IScriptSerializer scriptSerializer) { Check.IfIsNull(scriptLoader).Throw<ArgumentNullException>(() => scriptLoader); Check.IfIsNull(scriptSerializer).Throw<ArgumentNullException>(() => scriptSerializer); InitializeComponent(); DataContext = new ScriptEditorViewModel(scriptLoader, scriptSerializer); }
public MigrationConfigurationBuilder AddScriptLoader(IScriptLoader scriptLoader) { if (scriptLoader is null) { throw new ArgumentNullException(nameof(scriptLoader)); } _configuration.ScriptLoaders.Add(scriptLoader); return(this); }
/// <summary> /// Initializes a new instance of the <see cref="ScriptEditorViewModel" /> class. /// </summary> /// <param name="scriptLoader"> The script loader for the script. </param> /// <param name="scriptSerializer">The script serializer used to save the script to a file on disk</param> public ScriptEditorViewModel(IScriptLoader scriptLoader, IScriptSerializer scriptSerializer) { Check.IfIsNull(scriptLoader).Throw<ArgumentNullException>(() => scriptLoader); Check.IfIsNull(scriptSerializer).Throw<ArgumentNullException>(() => scriptSerializer); this.scriptLoader = scriptLoader; this.scriptSerializer = scriptSerializer; FileChangedEventHandler += OnFileChanged; }
public CommandExecutor( CommandArguments args, IScriptLoader scriptLoader, ITaskSession taskSession, ILogger <CommandExecutor> log) { _args = args; _scriptLoader = scriptLoader; _taskSession = taskSession; _log = log; }
public CommandExecutor( CommandArguments args, IScriptLoader scriptLoader, IFlubuSession flubuSession, ILogger <CommandExecutor> log) { _args = args; _scriptLoader = scriptLoader; _flubuSession = flubuSession; _log = log; }
/// <summary> /// Constructor. /// </summary> public UnityScriptingHost( IScriptLoader loader, IScriptDependencyResolver resolver) : base(options => options.AllowClr()) { Loader = loader; Resolver = resolver; SetValue("Log", new UnityLogWrapper()); SetValue("Scene", new UnitySceneManager()); SetValue("require", new Func <string, JsValue>(Require)); SetValue("inject", new Func <string, object>(Inject)); }
public CommandExecutor( CommandArguments args, IScriptLoader scriptLoader, ITaskSession taskSession, IFileWrapper file, IPathWrapper path, ILogger <CommandExecutor> log) { _args = args; _scriptLoader = scriptLoader; _taskSession = taskSession; _file = file; _path = path; _log = log; }
public string ReadFile(string filepath, out string debugpath) { debugpath = GetScriptDebugPath(filepath); IScriptLoader loader = null; for (int i = 0; i < loaders.Count; i++) { if (!loaders[i].FileExists(filepath)) { continue; } if (loader == null || loader.version.time < loaders[i].version.time) { loader = loaders[i]; } } return(loader.ReadFile(filepath)); }
public Worker(ulong id, Action disposeCallback, IJSRuntime jsRuntime, IMessagingService messagingService, IMessagingProvider messagingProvider, WorkerCreationConfiguration workerCreationConfiguration, IScriptLoader scriptLoader, ILogger logger) { Id = id; _disposeCallback = disposeCallback; _workerCreationConfiguration = workerCreationConfiguration; _jsRuntime = jsRuntime; _messagingService = messagingService; _messagingProvider = messagingProvider; _scriptLoader = scriptLoader; _serializer = new DefaultSerializer(); _logger = logger; }
/// <summary> /// Initializes a new instance of the <see cref="Player"/> class. /// </summary> /// <param name="client">The client to associate this player to.</param> /// <param name="characterEntity">The player's corresponding character entity lodaded from storage.</param> /// <param name="scriptsLoader">A reference to the scripts loader in use.</param> public Player( IClient client, ICharacterEntity characterEntity, IScriptLoader scriptsLoader) : base(characterEntity) { scriptsLoader.ThrowIfNull(nameof(scriptsLoader)); client.ThrowIfNull(nameof(client)); characterEntity.ThrowIfNull(nameof(characterEntity)); this.Client = client; this.Client.PlayerId = this.Id; this.CharacterId = characterEntity.Id; this.Outfit = characterEntity.Outfit; this.InitializeSkills(scriptsLoader); var expLevel = this.Skills.TryGetValue(SkillType.Experience, out ISkill expSkill) ? expSkill.CurrentLevel : 1; this.Stats[CreatureStat.BaseSpeed].Set(220 + (2 * (expLevel - 1))); this.Stats[CreatureStat.CarryStrength].Set(150); this.Stats.Add(CreatureStat.ManaPoints, new Stat(CreatureStat.ManaPoints, characterEntity.CurrentManapoints == default ? characterEntity.MaxHitpoints : characterEntity.CurrentManapoints, characterEntity.MaxManapoints)); this.Stats[CreatureStat.ManaPoints].Changed += this.RaiseStatChange; this.Stats.Add(CreatureStat.SoulPoints, new Stat(CreatureStat.SoulPoints, 0, 0)); this.Stats[CreatureStat.SoulPoints].Changed += this.RaiseStatChange; this.Inventory = new PlayerInventory(this); // Hard-coded stuff. this.EmittedLightLevel = (byte)LightLevels.Torch; this.EmittedLightColor = (byte)LightColors.Orange; }
public CssSelectorConstraint(IScriptLoader scriptLoader, DomContainer domContainer) : this(scriptLoader, domContainer, "findByCssMarker" + ++_cssMarkerIndex) { }
public TestableCssSelectorConstraint(IScriptLoader scriptLoader, DomContainer domContainer) : base(scriptLoader, domContainer) { }
public TestableCssSelectorConstraint(IScriptLoader scriptLoader, DomContainer domContainer, string markerClass) : base(scriptLoader, domContainer, markerClass) { }
public TypeScriptContextFactory(IScriptLoader scriptLoader, ILogger logger) { this.scriptLoader = scriptLoader; this.logger = logger; }
/// <summary> /// Initializes a new instance of the <see cref="TextureManager"/> class. /// </summary> /// <param name="nativeInstance">The native instance.</param> public TextureManager(IScriptLoader nativeInstance) : base(nativeInstance) { }
/// <summary> /// Register a script loader with the manager. /// </summary> /// <param name="loader">The script loader to register.</param> public static void RegisterLoader(this IScriptLoader loader) { _loaders.Add(loader); }
public CachingScriptLoader(IScriptLoader underlying) { _underlying = underlying; }
public ScriptIncluder(JavascriptContext context, IScriptLoader loader) { _context = context; _loader = loader; }
public CssSelectorConstraint(IScriptLoader scriptLoader, DomContainer domContainer, string markerClass) : base(markerClass) { _scriptLoader = scriptLoader; _domContainer = domContainer; }
public WebApiScriptProvider(IScriptLoader scriptLoader) { _scriptLoader = scriptLoader; }
public CssSelectorConstraint(IScriptLoader scriptLoader, DomContainer domContainer) { _scriptLoader = scriptLoader; _domContainer = domContainer; }
public ScriptProvider(IScriptLoader scriptLoader) { _scriptLoader = scriptLoader; }
public ScriptEngine(IScriptLoader scriptLoader) { _scriptLoader = scriptLoader; }
/// <summary> /// Initializes a new instance of the <see cref="ResourceManager"/> class. /// </summary> /// <param name="nativeInstance">The native instance.</param> public ResourceManager(IScriptLoader nativeInstance) : base(nativeInstance) { }