public PlayScreen(LevelTransitionScreen i_LevelTransitionScreen, Game i_Game) : base(i_Game) { r_LevelTransition = i_LevelTransitionScreen; r_PauseScreen = new PauseScreen(this.Game); r_Background = new Background(this); r_ScoreManager = this.Game.Services.GetService(typeof(IScoreManager)) as IScoreManager; r_SoundManager = this.Game.Services.GetService(typeof(SoundManager)) as ISoundManager; r_GameSettings = this.Game.Services.GetService(typeof(IGameSettings)) as IGameSettings; r_ScoreManager.AddScreen(this); r_GameSettings.GraphicsDeviceManager.PreferredBackBufferWidth = (int)r_Background.Width; r_GameSettings.GraphicsDeviceManager.PreferredBackBufferHeight = (int)r_Background.Height; r_GameSettings.GraphicsDeviceManager.ApplyChanges(); }
public GameOverScreen(PlayScreen i_PlayScreen, Game i_Game) : base(i_Game) { m_Background = new Background(this); m_Background.TintColor = Color.Red; m_GameOverMessage = new Sprite(k_GameOverAssetName, this); m_Instructions = new Sprite(k_InstructionsAssetName, this); r_ScoreManager = Game.Services.GetService(typeof(IScoreManager)) as IScoreManager; r_SoundManager = Game.Services.GetService(typeof(SoundManager)) as ISoundManager; r_PlayScreen = i_PlayScreen; MainMenuScreen.MainMenu.PlayClicked = mainMenu_PlayClicked; r_ScoreManager.AddScreen(this); this.Add(m_GameOverMessage); this.Add(m_Instructions); this.ActivationLength = TimeSpan.FromSeconds(k_ActivationLength); this.StateChanged += gameOverScreen_StateChanged; }