Пример #1
0
    /// <summary>
    /// どのシーンから初めても初期化する
    /// </summary>
    private void SetFirstScene()
    {
        if (SceneManager.GetActiveScene().name == m_title.Name)
        {
            m_currentScene = m_title;
        }
        else if (SceneManager.GetActiveScene().name == m_revised.Name)
        {
            m_currentScene = m_revised;
        }
        else if (SceneManager.GetActiveScene().name == m_battle.Name)
        {
            m_currentScene = m_battle;
        }
        else if (SceneManager.GetActiveScene().name == m_result.Name)
        {
            m_currentScene = m_result;
        }
        else if (SceneManager.GetActiveScene().name == m_captureTutorial.Name)
        {
            m_currentScene = m_captureTutorial;
        }
        else if (SceneManager.GetActiveScene().name == m_battleTutorial.Name)
        {
            m_currentScene = m_battleTutorial;
        }
        else if (SceneManager.GetActiveScene().name == m_ending.Name)
        {
            m_currentScene = m_ending;
        }

        // 初期化する
        m_currentScene.Initialize(this);
    }
Пример #2
0
    /// <summary>
    /// シーンを変更する
    /// </summary>
    /// <param name="nextScene">次のシーン名</param>
    /// <param name="mode">ロードシーンモード</param>
    public async void ChangeScene(IScene_Script nextScene, LoadSceneMode mode = LoadSceneMode.Single)
    {
        await TransitionManager_Script.OnTransitionFinishedAsync();

        // 終了処理をする
        m_currentScene.Dispose();
        // 次のシーンを設定する
        m_currentScene = nextScene;
        // 遷移する
        //TransitionManager_Script.StartTransition(m_currentScene.Name, mode);

        // ActiveSceneを切り替える
        if (SceneManager.GetActiveScene().isLoaded)
        {
            SceneManager.SetActiveScene(SceneManager.GetSceneByName(m_currentScene.Name));
        }

        // 初期化する
        m_currentScene.Initialize(this);
    }
Пример #3
0
 /// <summary>
 /// シーンを生成する
 /// </summary>
 private void CreateScene()
 {
     // TitleScene
     m_title      = new SceneTitle_Script();
     m_title.Name = "TitleScene";
     // Revised
     m_revised      = new SceneRevised_Script();
     m_revised.Name = "Revised";
     // BattleScene
     m_battle      = new SceneBattle_Script();
     m_battle.Name = "BattleScene";
     // ResultScene
     m_result      = new SceneResult_Script();
     m_result.Name = "ResultScene";
     // TutorialScene
     m_captureTutorial      = new SceneCaptureTutorial_Script();
     m_captureTutorial.Name = "TutorialCaptureScene";
     m_battleTutorial       = new SceneBattleTutorial_Script();
     m_battleTutorial.Name  = "TutorialBattleScene";
     // EndingScene
     m_ending      = new SceneEnding_Script();
     m_ending.Name = "EndingScene";
 }