//Pause Screen is dismissed with Space! public override void HandleKeys(InputHelper aInputHelper, ISceneManager aSceneManager) { if (aInputHelper.IsNewPress(Keys.Space)) { aSceneManager.HideOverlay(); } }
public override void HandleKeys(InputHelper aInputHelper, ISceneManager aSceneManager) { //Close/Quit :) if(aInputHelper.IsNewPress(Keys.Q) || aInputHelper.IsNewPress(Keys.Enter) || aInputHelper.IsNewPress(Keys.Y)) { Game1.ForceClose(); return; } //We don't want to close quit - return to previous screen if (aInputHelper.IsNewPress(Keys.N) || aInputHelper.IsNewPress(Keys.Back)) { aSceneManager.HideOverlay(); return; } }