public TextSceneDefinition(SceneContentDialogue sceneContentDialogue, ISceneDefinitionFacade nextSceneDefinitionFacade) { _sceneContentDialogue = sceneContentDialogue; _nextSceneDefinitionFacade = nextSceneDefinitionFacade; }
void IDialogueNodeVisitor.Accept(TextNode textNode) { _sceneDefinitionFacade = _textSceneDefinitionFacadeFactory.Create(textNode); }