Пример #1
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 /// <summary>
 /// This action upgrades the attack range of a given type.
 /// </summary>
 /// <param name="upgradeInterface">The upgrade interface of the type.</param>
 /// <param name="attackRangeUpgrade">The amount of the upgrade on the attack range.</param>
 private static void IncreaseAttackRange(IScenarioElementTypeUpgrade upgradeInterface, int attackRangeUpgrade)
 {
     foreach (IWeaponDataUpgrade weaponUpgradeInterface in upgradeInterface.StandardWeaponUpgrades)
     {
         weaponUpgradeInterface.RangeMaxUpgrade = attackRangeUpgrade;
     }
 }
Пример #2
0
 /// <summary>
 /// This action sets the weapon level of a given type.
 /// </summary>
 /// <param name="upgradeInterface">The upgrade interface of the type.</param>
 /// <param name="weaponLevel">The new weapon level.</param>
 private static void SetWeaponLevel(IScenarioElementTypeUpgrade upgradeInterface, int weaponLevel)
 {
     foreach (IWeaponDataUpgrade weaponUpgradeInterface in upgradeInterface.StandardWeaponUpgrades)
     {
         weaponUpgradeInterface.DamageLevel = weaponLevel;
     }
 }
Пример #3
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        /// <see cref="UpgradeEffectBase.Perform"/>
        public override void Perform(IScenarioMetadataUpgrade metadataUpgrade)
        {
            if (metadataUpgrade == null)
            {
                throw new ArgumentNullException("metadataUpgrade");
            }

            IScenarioElementTypeUpgrade targetType = metadataUpgrade.GetElementTypeUpgrade(this.TargetTypeName);

            this.action(targetType, this.actionParam);
        }
Пример #4
0
 /// <summary>
 /// This action upgrades the sight range of a given type.
 /// </summary>
 /// <param name="upgradeInterface">The upgrade interface of the type.</param>
 /// <param name="sightRangeUpgrade">The amount of the upgrade on the sight range.</param>
 private static void IncreaseSightRange(IScenarioElementTypeUpgrade upgradeInterface, int sightRangeUpgrade)
 {
     upgradeInterface.SightRangeUpgrade = sightRangeUpgrade;
 }
Пример #5
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 /// <summary>
 /// This action upgrades the energy of a given type.
 /// </summary>
 /// <param name="upgradeInterface">The upgrade interface of the type.</param>
 /// <param name="energyUpgrade">The amount of the upgrade on the energy.</param>
 private static void IncreaseEnergy(IScenarioElementTypeUpgrade upgradeInterface, int energyUpgrade)
 {
     upgradeInterface.MaxEnergyUpgrade = energyUpgrade;
 }
Пример #6
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 /// <summary>
 /// This action upgrades the speed of a given type.
 /// </summary>
 /// <param name="upgradeInterface">The upgrade interface of the type.</param>
 /// <param name="speedUpgrade">The amount of the upgrade on the speed.</param>
 private static void IncreaseSpeed(IScenarioElementTypeUpgrade upgradeInterface, RCNumber speedUpgrade)
 {
     upgradeInterface.SpeedUpgrade = speedUpgrade;
 }
Пример #7
0
 /// <summary>
 /// This action sets the armor level of a given type.
 /// </summary>
 /// <param name="upgradeInterface">The upgrade interface of the type.</param>
 /// <param name="armorLevel">The new armor level.</param>
 private static void SetArmorLevel(IScenarioElementTypeUpgrade upgradeInterface, int armorLevel)
 {
     upgradeInterface.ArmorLevel = armorLevel;
 }