public void ToSayYes() { var parent = transform.parent; _animaManager.SetStateAnimation(parent.gameObject, "fading", true); _saveManager.DeleteSave(); _publisher.Publish(this, new CustomEventArgs(GameEventName.GoStageStartNewGame, null)); }
public void ToSayYes() { _saveManager.DeleteSave(); _animaManager.SetStateAnima(transform.parent.parent.gameObject, "fading", true); }