public void IncrementAchievement(string achievementId, int percentage,
                                         [CanBeNull] string achievementName = null)
        {
            if (GCenterLoginHelper.Instance.IsSignedIn() && _isInitialized)
            {
                var achievement = new ISN_GKAchievement(achievementId)
                {
                    PercentComplete = percentage
                };

                achievement.Report(result =>
                {
                    if (result.IsSucceeded)
                    {
                        Debug.Log("Incrementing Achievement -> " + (achievementName ?? achievementId) +
                                  ", percentage: " +
                                  percentage);
                    }
                    else
                    {
                        Debug.Log("Achievement report failed! Code: " + result.Error.Code + " Message: " +
                                  result.Error.Message);
                    }
                });
            }
        }
        public void Initialization(Action resultCallback = null)
        {
            if (!_isInitialized)
            {
                ISN_GKAchievement.LoadAchievements((result) =>
                {
                    if (result.IsSucceeded)
                    {
                        foreach (ISN_GKAchievement achievement in result.Achievements)
                        {
                            Debug.Log("Achievement.ID: " + achievement.Identifier);
                            Debug.Log("Achievement.PercentCompleted: " + achievement.PercentComplete);
                            Debug.Log("Achievement.LastReportDate: " + achievement.LastReportedDate);
                            Debug.Log("Achievement.Completed: " + achievement.Completed);
                        }

                        _isInitialized  = true;
                        _viewController = new ISN_GKGameCenterViewController();
                        resultCallback.SafeInvoke();
                    }
                    else
                    {
                        Debug.Log("LoadAchievements failed! Code: " + result.Error.Code + " Message: " +
                                  result.Error.Message);

                        _isInitialized  = false;
                        _viewController = null;
                    }
                });
            }
        }
Пример #3
0
 private void CheckIfCompleted(string achievementId)
 {
     ISN_GKAchievement.LoadAchievements((result) => {
         if (result.IsSucceeded)
         {
             if (result.Achievements.Count == 1)
             {
                 var achievement = result.Achievements[0];
                 if (achievement.Completed)
                 {
                     SetResult(SA_TestResult.OK);
                 }
                 else
                 {
                     SetResult(SA_TestResult.WithError("Achievement has to be completed, but it's not"));
                 }
             }
             else
             {
                 SetResult(SA_TestResult.WithError("App should 1 reeported achivement, found " + result.Achievements.Count + " instead"));
             }
         }
         else
         {
             SetAPIResult(result);
         }
     });
 }
Пример #4
0
        public static void ApplyExampleConfig()
        {
            Debug.Log("ISN_TestManager::ApplyExampleConfig");
            PlayerSettings.iOS.applicationDisplayName      = "IOS Native";
            PlayerSettings.iOS.appleEnableAutomaticSigning = true;
            PlayerSettings.iOS.appleDeveloperTeamID        = "P42C7H5LKK";
            PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.iOS, "com.iosnative");

            var settings = ISN_Settings.Instance;

            //Contacts
            settings.Contacts = true;

            //In-Apps
            ISN_Settings.Instance.InAppProducts.Clear();

            var p = new ISN_SKProduct();

            p.LocalizedTitle    = "iOS Test Product1";
            p.ProductIdentifier = "your.product.id1.here";

            var p2 = new ISN_SKProduct();

            p2.LocalizedTitle    = "iOS Test Product1";
            p2.ProductIdentifier = "your.product.id2.here";

            ISN_Settings.Instance.InAppProducts.Add(p);
            ISN_Settings.Instance.InAppProducts.Add(p2);

            //GameKit
            ISD_API.Capability.GameCenter.Enabled = true;
            ISN_Settings.Instance.SavingAGame     = true;

            ISN_Settings.Instance.Achievements.Clear();
            var achievement = new ISN_GKAchievement("my_first_achievement");

            achievement.Name = "IOS Native 2018 First Achievement";
            ISN_Settings.Instance.Achievements.Add(achievement);

            achievement      = new ISN_GKAchievement("isn.test.achievement");
            achievement.Name = "Achievement #2";
            ISN_Settings.Instance.Achievements.Add(achievement);

            //Replay Kit
            settings.ReplayKit = true;

            //AV Kit
            settings.AVKit = true;

            //User Notifications
            settings.UserNotifications = true;
            ISD_API.Capability.PushNotifications.Enabled = true;


            //or Vending Test Environment
            ISD_API.Capability.InAppPurchase.Enabled = true;

            //social
            settings.Social = true;
        }
 public override void Test()
 {
     ISN_GKAchievement.ResetAchievements((result) => {
         if (result.IsSucceeded)
         {
             CheckIfResetCompleted();
         }
         else
         {
             SetAPIResult(result);
         }
     });
 }
Пример #6
0
        public void Unlock(string achievementId, Action <SA_Result> callback)
        {
            ISN_GKAchievement achievement = new ISN_GKAchievement(achievementId);

            achievement.PercentComplete = 100.0f;
            achievement.Report((result) => {
                if (result.IsSucceeded)
                {
                    UnlockLocally(achievementId);
                }

                callback.Invoke(result);
            });
        }
Пример #7
0
        private void Increment(UM_iAchievement achievement, int numSteps, Action <SA_Result> callback)
        {
            ISN_GKAchievement iosAchievement = new ISN_GKAchievement(achievement.Identifier);
            int progress = achievement.CurrentSteps + numSteps;

            iosAchievement.PercentComplete = progress;

            iosAchievement.Report((result) => {
                if (result.IsSucceeded)
                {
                    IncrementLocally(achievement.Identifier, numSteps);
                }
                callback.Invoke(result);
            });
        }
Пример #8
0
        public void Load(Action <UM_AchievementsLoadResult> callback)
        {
            Dictionary <string, ISN_GKAchievement> achievementsDict = new Dictionary <string, ISN_GKAchievement>();

            foreach (var achievement in ISN_GKAchievement.GetGameAchievements())
            {
                achievementsDict.Add(achievement.Identifier, achievement);
            }


            ISN_GKAchievement.LoadAchievements((result) => {
                UM_AchievementsLoadResult loadResult;
                if (result.IsSucceeded)
                {
                    foreach (var achievement in result.Achievements)
                    {
                        if (achievementsDict.ContainsKey(achievement.Identifier))
                        {
                            string name      = achievementsDict[achievement.Identifier].Name;
                            achievement.Name = name;
                            achievementsDict[achievement.Identifier] = achievement;
                        }
                        else
                        {
                            achievementsDict.Add(achievement.Identifier, achievement);
                        }
                    }

                    var achievements = new List <UM_iAchievement>();
                    foreach (var pair in achievementsDict)
                    {
                        var achievement    = pair.Value;
                        var iosAchievement = new UM_IOSAchievement(achievement);
                        SetAchievementCahce(iosAchievement);
                        achievements.Add(iosAchievement);
                    }


                    loadResult = new UM_AchievementsLoadResult(achievements);
                }
                else
                {
                    loadResult = new UM_AchievementsLoadResult(result.Error);
                }
                callback.Invoke(loadResult);
            });
        }
Пример #9
0
        public UM_IOSAchievement(ISN_GKAchievement achievement)
        {
            m_identifier   = achievement.Identifier;
            m_name         = achievement.Name;
            m_currentSteps = Mathf.RoundToInt(achievement.PercentComplete);
            m_totalSteps   = 100;
            m_type         = UM_AchievementType.INCREMENTAL;

            if (achievement.Completed)
            {
                m_state = UM_AchievementState.UNLOCKED;
            }
            else
            {
                m_state = UM_AchievementState.REVEALED;
            }
        }
        public override void Test()
        {
            ISN_GKAchievement.LoadAchievements((result) => {
                if (result.IsSucceeded)
                {
                    foreach (ISN_GKAchievement achievement in result.Achievements)
                    {
                        ISN_Logger.Log("achievement.Identifier: " + achievement.Identifier);
                        ISN_Logger.Log("achievement.PercentComplete: " + achievement.PercentComplete);
                        ISN_Logger.Log("achievement.LastReportedDate: " + achievement.LastReportedDate);
                        ISN_Logger.Log("achievement.Completed: " + achievement.Completed);
                        ISN_Logger.Log("--------------------------------------");
                    }
                }

                SetAPIResult(result);
            });
        }
 private void CheckIfResetCompleted()
 {
     ISN_GKAchievement.LoadAchievements((result) => {
         if (result.IsSucceeded)
         {
             if (result.Achievements.Count == 0)
             {
                 SetResult(SA_TestResult.OK);
             }
             else
             {
                 SetResult(SA_TestResult.WithError("Reporteed achivemnts list has to be eempty, but it's not"));
             }
         }
         else
         {
             SetAPIResult(result);
         }
     });
 }
Пример #12
0
        private void ReportCompletedAchievment(string achievementId)
        {
            ISN_GKAchievement achievement1 = new ISN_GKAchievement(achievementId);

            achievement1.PercentComplete = 100.0f;

            achievement1.Report((result) => {
                if (result.IsSucceeded)
                {
                    //Smalle delay before requiesting reported list
                    SA_Coroutine.WaitForSeconds(3f, () => {
                        CheckIfCompleted(achievementId);
                    });
                }
                else
                {
                    SetAPIResult(result);
                }
            });
        }
        public void Load(Action <UM_AchievementsLoadResult> callback)
        {
            UM_EditorAPIEmulator.WaitForNetwork(() => {
                UM_AchievementsLoadResult loadResult;
                var achievements = new List <UM_iAchievement>();
                foreach (var achievement in ISN_GKAchievement.GetGameAchievements())
                {
                    if (UM_EditorAPIEmulator.HasKey(achievement.Identifier))
                    {
                        achievement.PercentComplete = UM_EditorAPIEmulator.GetFloat(achievement.Identifier);
                    }
                    var iosAchievement = new UM_IOSAchievement(achievement);
                    SetAchievementCahce(iosAchievement);
                    achievements.Add(iosAchievement);
                }

                loadResult = new UM_AchievementsLoadResult(achievements);
                callback.Invoke(loadResult);
            });
        }
Пример #14
0
        public void Increment(string achievementId, int numSteps, Action <SA_Result> callback)
        {
            //We need to caclulate PercentComplete.
            //Let's see if we have an achivement info already
            UM_iAchievement achievement = GetAchievementById(achievementId);

            if (achievement != null)
            {
                Increment(achievement, numSteps, callback);
            }
            else
            {
                Load((result) => {
                    if (result.IsSucceeded)
                    {
                        //It should be cached at this point already
                        achievement = GetAchievementById(achievementId);
                        if (achievement == null)
                        {
                            ISN_GKAchievement iSN_achievement = new ISN_GKAchievement(achievementId);
                            var iosAchievement = new UM_IOSAchievement(iSN_achievement);
                            SetAchievementCahce(iosAchievement);

                            achievement = iosAchievement;
                        }

                        Increment(achievement, numSteps, callback);
                    }
                    else
                    {
                        var error = new SA_Error(100, "Wasn't able to load achievement with id: " + achievementId);
                        callback.Invoke(new SA_Result(error));
                    }
                });
            }
        }
Пример #15
0
        void Awake()
        {
            ISN_GKLocalPlayerListener.DidModifySavedGame.AddListener(DidModifySavedGame);
            ISN_GKLocalPlayerListener.HasConflictingSavedGames.AddListener(HasConflictingSavedGames);


            ISN_GKAchievement.LoadAchievements((result) => {
                if (result.IsSucceeded)
                {
                    foreach (ISN_GKAchievement achievement in result.Achievements)
                    {
                        Debug.Log(achievement.Identifier);
                        Debug.Log(achievement.PercentComplete);
                        Debug.Log(achievement.LastReportedDate);
                        Debug.Log(achievement.Completed);
                    }
                }
                else
                {
                    Debug.Log("LoadAchievements failed! Code: " + result.Error.Code + " Message: " + result.Error.Message);
                }
            });



            ISN_GKAchievement.ResetAchievements((result) => {
                if (result.IsSucceeded)
                {
                    Debug.Log("Reset Achievements Success");
                }
                else
                {
                    Debug.Log("Reset Achievements failed! Code: " + result.Error.Code + " Message: " + result.Error.Message);
                }
            });

            ISN_GKGameCenterViewController viewController = new ISN_GKGameCenterViewController();

            viewController.ViewState = ISN_GKGameCenterViewControllerState.Leaderboards;
            viewController.Show();


            ISN_GKScore scoreReporter = new ISN_GKScore("itunes.leaderboard.id");

            scoreReporter.Value   = 100;
            scoreReporter.Context = 1;


            scoreReporter.Report((result) => {
                if (result.IsSucceeded)
                {
                    Debug.Log("Score Report Success");
                }
                else
                {
                    Debug.Log("Score Report failed! Code: " + result.Error.Code + " Message: " + result.Error.Message);
                }
            });


            ISN_GKScore scoreReporter1 = new ISN_GKScore("itunes.leaderboard.id.1");

            scoreReporter1.Value   = 100;
            scoreReporter1.Context = 1;


            ISN_GKScore scoreReporter2 = new ISN_GKScore("itunes.leaderboard.id.2");

            scoreReporter2.Value   = 100;
            scoreReporter2.Context = 1;

            var scores = new List <ISN_GKScore>()
            {
                scoreReporter1, scoreReporter2
            };

            ISN_GKScore.ReportScores(scores, (result) => {
                if (result.IsSucceeded)
                {
                    Debug.Log("Score Report Success");
                }
                else
                {
                    Debug.Log("Score Report failed! Code: " + result.Error.Code + " Message: " + result.Error.Message);
                }
            });

            var leaderboardRequest = new ISN_GKLeaderboard();

            leaderboardRequest.Identifier  = "itunes.leaderboard.id";
            leaderboardRequest.PlayerScope = ISN_GKLeaderboardPlayerScope.Global;
            leaderboardRequest.TimeScope   = ISN_GKLeaderboardTimeScope.AllTime;
            leaderboardRequest.Range       = new ISN_NSRange(1, 10);
            leaderboardRequest.LoadScores((result) => {
                if (result.IsSucceeded)
                {
                    Debug.Log("Score Load Success");
                    foreach (var score in result.Scores)
                    {
                        Debug.Log(score.Value);
                        Debug.Log(score.Context);
                        Debug.Log(score.Date);
                        Debug.Log(score.Rank);
                        Debug.Log(score.Player.PlayerID);
                        Debug.Log(score.Player.DisplayName);
                        Debug.Log(score.Player.Alias);
                    }

                    Debug.Log(leaderboardRequest.MaxRange);
                    Debug.Log(leaderboardRequest.LocalPlayerScore.Value);
                    Debug.Log(leaderboardRequest.LocalPlayerScore.Context);
                    Debug.Log(leaderboardRequest.LocalPlayerScore.Date);
                    Debug.Log(leaderboardRequest.LocalPlayerScore.Rank);
                }
                else
                {
                    Debug.Log("Score Load failed! Code: " + result.Error.Code + " Message: " + result.Error.Message);
                }
            });


            ISN_GKLeaderboard.LoadLeaderboards((result) => {
                if (result.IsSucceeded)
                {
                    foreach (var leaderboards in result.Leaderboards)
                    {
                        Debug.Log(leaderboards.Identifier);
                        Debug.Log(leaderboards.GroupIdentifier);
                        Debug.Log(leaderboards.Title);
                    }
                }
                else
                {
                    Debug.Log("Load Leaderboards failed! Code: " + result.Error.Code + " Message: " + result.Error.Message);
                }
            });

            /*
             *
             * ISN_GKAchievement achievement = new ISN_GKAchievement("itunes.achievement.id");
             * achievement.PercentComplete = 50.0f;
             * achievement.Report((result) => {
             *  if(result.IsSucceeded) {
             *      Debug.Log("Achievement reported");
             *  } else {
             *      Debug.Log("Achievement report failed! Code: " + result.Error.Code + " Message: " + result.Error.Message);
             *  }
             * });
             *
             *
             * ISN_GKAchievement achievement1 = new ISN_GKAchievement("itunes.achievement.id.1");
             * achievement.PercentComplete = 50.0f;
             *
             * ISN_GKAchievement achievement2 = new ISN_GKAchievement("itunes.achievement.id.2");
             * achievement.PercentComplete = 70.0f;
             *
             * var achievements = new List<ISN_GKAchievement>() { achievement1, achievement2 };
             *
             * ISN_GKAchievement.ReportAchievements(achievements, (result) => {
             *  if (result.IsSucceeded) {
             *      Debug.Log("Achievements reported");
             *  } else {
             *      Debug.Log("Achievements report failed! Code: " + result.Error.Code + " Message: " + result.Error.Message);
             *  }
             * });
             */
        }
Пример #16
0
        private void OnGUI()
        {
            //ISN_GKLocalPlayer info

            if (GUI.Button(new Rect(0, 0, 250, 50), "Authenticate"))
            {
                ISN_GKLocalPlayer.Authenticate((SA_Result result) => {
                    if (result.IsSucceeded)
                    {
                        Debug.Log("Authenticate is succeeded!");

                        ISN_GKLocalPlayer player = ISN_GKLocalPlayer.LocalPlayer;
                        Debug.Log(player.PlayerID);
                        Debug.Log(player.Alias);
                        Debug.Log(player.DisplayName);
                        Debug.Log(player.Authenticated);
                        Debug.Log(player.Underage);


                        player.GenerateIdentityVerificationSignatureWithCompletionHandler((signatureResult) => {
                            if (signatureResult.IsSucceeded)
                            {
                                Debug.Log("signatureResult.PublicKeyUrl: " + signatureResult.PublicKeyUrl);
                                Debug.Log("signatureResult.Timestamp: " + signatureResult.Timestamp);
                                Debug.Log("signatureResult.Salt.Length: " + signatureResult.Salt.Length);
                                Debug.Log("signatureResult.Signature.Length: " + signatureResult.Signature.Length);
                            }
                            else
                            {
                                Debug.Log("IdentityVerificationSignature has failed: " + signatureResult.Error.FullMessage);
                            }
                        });
                    }
                    else
                    {
                        Debug.Log("Authenticate is failed! Error with code: " + result.Error.Code + " and description: " + result.Error.Message);
                    }
                });
            }



            if (GUI.Button(new Rect(250, 0, 250, 50), "Get GKLocalPlayer"))
            {
                ISN_GKLocalPlayer localPlayer = ISN_GKLocalPlayer.LocalPlayer;

                Debug.Log("PlayerID: " + localPlayer.PlayerID + " | Alias: " + localPlayer.Alias + " | DisplayName: " + localPlayer.DisplayName);
            }


            if (GUI.Button(new Rect(0, 50, 250, 50), "Is Authenticated?"))
            {
                Debug.Log(ISN_GKLocalPlayer.LocalPlayer.Authenticated);
            }


            if (GUI.Button(new Rect(250, 50, 250, 50), "Is Underage?"))
            {
                Debug.Log(ISN_GKLocalPlayer.LocalPlayer.Underage);
            }


            if (GUI.Button(new Rect(0, 200, 250, 50), "Fetch saved games"))
            {
                ISN_GKLocalPlayer.FetchSavedGames((ISN_GKSavedGameFetchResult result) => {
                    if (result.IsSucceeded)
                    {
                        Debug.Log("Loaded " + result.SavedGames.Count + " saved games");
                        foreach (ISN_GKSavedGame game in result.SavedGames)
                        {
                            Debug.Log(game.Name);
                            Debug.Log(game.DeviceName);
                            Debug.Log(game.ModificationDate);
                        }
                    }
                    else
                    {
                        Debug.Log("Fetching saved games is failed! " +
                                  "With: " + result.Error.Code + " and description: " + result.Error.Message);
                    }
                });
            }



            if (GUI.Button(new Rect(250, 200, 250, 50), "Save a game"))
            {
                byte[] data = Encoding.UTF8.GetBytes("data A");
                Debug.Log("Sends byte array length " + data.Length);

                ISN_GKLocalPlayer.SavedGame("file_name", data, (ISN_GKSavedGameSaveResult result) => {
                    if (result.IsSucceeded)
                    {
                        Debug.Log(result.SavedGame.Name);
                        Debug.Log(result.SavedGame.DeviceName);
                        Debug.Log(result.SavedGame.ModificationDate);
                    }
                    else
                    {
                        Debug.Log("SavedGame is failed! With: " + result.Error.Code + " and description: " + result.Error.Message);
                    }
                });
            }



            if (GUI.Button(new Rect(0, 250, 250, 50), "Save a game 2"))
            {
                byte[] data = Encoding.UTF8.GetBytes("data AAA");
                Debug.Log("Sends byte array length " + data.Length);

                ISN_GKLocalPlayer.SavedGame("new_file_name", data, (ISN_GKSavedGameSaveResult result) => {
                    if (result.IsSucceeded)
                    {
                        Debug.Log("SavedGame is succeeded! Device name = " + result.SavedGame.DeviceName + " | game name = " + result.SavedGame.Name + " | modification Date = " + result.SavedGame.ModificationDate.ToString());
                    }
                    else
                    {
                        Debug.Log("SavedGame is failed! With: " + result.Error.Code + " and description: " + result.Error.Message);
                    }
                });
            }



            if (GUI.Button(new Rect(250, 250, 250, 50), "Delete a game"))
            {
                ISN_GKLocalPlayer.DeleteSavedGame(m_fetchedSavedGames[0], (SA_Result result) => {
                    if (result.IsSucceeded)
                    {
                        Debug.Log("DeleteSavedGame is succeeded!");
                    }
                    else
                    {
                        Debug.Log("DeleteSavedGame is failed! Error with code: " + result.Error.Code + " and description: " + result.Error.Message);
                    }
                });
            }


            if (GUI.Button(new Rect(0, 300, 250, 50), "Load saved game data"))
            {
                ISN_GKLocalPlayer.LoadGameData(m_fetchedSavedGames[0], (ISN_GKSavedGameLoadResult result) => {
                    if (result.IsSucceeded)
                    {
                        Debug.Log("Loading game data is succeeded! " +
                                  "StringData = " + result.StringData + " " +
                                  "byte array length " + result.BytesArrayData.Length);
                    }
                    else
                    {
                        Debug.Log("Loading game data is failed! Error with code: " + result.Error.Code + " and description: " + result.Error.Message);
                    }
                });
            }

            if (GUI.Button(new Rect(250, 300, 250, 50), "Resolve Saved Games Conflicts"))
            {
                //Choose correct data
                byte[] data = Encoding.UTF8.GetBytes("data AAA");
                Debug.Log("Sends byte array length " + data.Length);
                ISN_GKLocalPlayer.ResolveConflictingSavedGames(m_conflictedSavedGames, data, (ISN_GKSavedGameFetchResult result) => {
                    if (result.IsSucceeded)
                    {
                        Debug.Log("Resolve Conflicted Saved Games is succeeded!");
                    }
                    else
                    {
                        Debug.Log("Resolve Conflicted Saved Games is failed!");
                    }
                });
            }

            /*
             * if (GUI.Button(new Rect(0, 500, 250, 50), "Show")) {
             *  ISN_GKGameCenterViewController gKGameCenterViewController = new ISN_GKGameCenterViewController();
             *  gKGameCenterViewController.LeaderboardIdentifier = "my_first_leaderboard";
             *  gKGameCenterViewController.LeaderboardTimeScope = ISN_GKLeaderboardTimeScope.AllTime;
             *  gKGameCenterViewController.ViewState = ISN_GKGameCenterViewControllerState.Leaderboards;
             *
             *  ISN_GKGameCenterViewController.Show(JsonUtility.ToJson(gKGameCenterViewController));
             * }
             *
             */


            if (GUI.Button(new Rect(0, 400, 250, 50), "Load Achivemnets"))
            {
                ISN_GKAchievement.LoadAchievements((result) => {
                    if (result.IsSucceeded)
                    {
                        Debug.Log("Loaded: " + result.Achievements.Count + " Achievements");
                        // m_achivemnets = result.Achievements;
                    }
                    else
                    {
                        Debug.Log("LoadAchievements failed! With: " + result.Error.Code + " and description: " + result.Error.Message);
                    }
                });
            }

            if (GUI.Button(new Rect(250, 400, 250, 50), "Reset Achivemnets"))
            {
                ISN_GKAchievement.ResetAchievements((result) => {
                    if (result.IsSucceeded)
                    {
                        Debug.Log("ResetAchievements succeeded");
                    }
                    else
                    {
                        Debug.Log("LoadAchievements failed! With: " + result.Error.Code + " and description: " + result.Error.Message);
                    }
                });
            }


            if (GUI.Button(new Rect(0, 450, 250, 50), "Report Achievements"))
            {
                ISN_GKAchievement achievement1 = new ISN_GKAchievement("my_first_achievement");
                achievement1.PercentComplete = 50.0f;

                achievement1.Report((result) => {
                    if (result.IsSucceeded)
                    {
                        Debug.Log("ReportAchievements succeeded");
                    }
                    else
                    {
                        Debug.Log("LoadAchievements failed! With: " + result.Error.Code + " and description: " + result.Error.Message);
                    }
                });
            }

            if (GUI.Button(new Rect(250, 450, 250, 50), "SHOW Achievements UI"))
            {
                ISN_GKGameCenterViewController viewController = new ISN_GKGameCenterViewController();
                viewController.ViewState = ISN_GKGameCenterViewControllerState.Achievements;
                viewController.Show();
            }


            if (GUI.Button(new Rect(0, 500, 250, 50), "SHOW Leaderboards "))
            {
                ISN_GKGameCenterViewController viewController = new ISN_GKGameCenterViewController();
                viewController.ViewState = ISN_GKGameCenterViewControllerState.Leaderboards;
                viewController.Show();
            }


            if (GUI.Button(new Rect(250, 500, 250, 50), "SHOW Challenges "))
            {
                ISN_GKGameCenterViewController viewController = new ISN_GKGameCenterViewController();
                viewController.ViewState = ISN_GKGameCenterViewControllerState.Challenges;
                viewController.Show(() => {
                    Debug.Log("Challenges hideed");
                });
            }
        }
Пример #17
0
 private static void DrawAchievementContent(ISN_GKAchievement achievement)
 {
     achievement.Identifier = SA_EditorGUILayout.TextField(AchievementIdDLabel, achievement.Identifier);
     achievement.Name       = SA_EditorGUILayout.TextField(AchievementNameLabel, achievement.Name);
 }
Пример #18
0
 private static string GetAchievementDisplayName(ISN_GKAchievement achievement)
 {
     return(achievement.Name + "(" + achievement.Identifier + ")");
 }