internal void StopRumble(IRumbleSession session) { _RumbleSessions.Remove(session); }
public int CompareTo(IRumbleSession other) { return(MicroDuration.CompareTo(other.MicroDuration)); }
public void StartRumble(IRumbleSession session) { _RumbleSessions.Add(session); }
public void StopRumble(IRumbleSession session) { Rumble.StopRumble(session); }