private void GenerateItemPositions(bool spoiler)
        {
            do
            {
                try
                {
                    if (spoiler)                                                                                                                                                // Add a change between spoiler and non spoiler
                    {
                        random.Next(int.MaxValue);
                    }
                    var  itemPool = advancementPool;
                    bool logic    = true;
                    if (advancementPool.Count == 0)
                    {
                        itemPool = fillerPool;
                        logic    = false;
                    }

                    var currentLocations = romLocations.GetAvailableLocations(haveItems);
                    var tempItems        = new List <ItemType>();
                    var tempItems2       = new List <ItemType>();

                    tempItems.AddRange(itemPool);

                    int randItem = random.Next(itemPool.Count < 50 ? itemPool.Count : 50);                          // Get a random Item to try and fill next
                    var testItem = tempItems[randItem];                                                             // Favoring for front of the List where Progression Items are at start.


                    if (romLocations.isItemEarly(testItem, itemPool))
                    {
                        continue;
                    }

                    tempItems.Remove(testItem);                                                                   // and remove it from the current test pool

                    if (logic)
                    {
                        while (tempItems.Count > tempItems2.Count)                                                          // Collect all Items reachable with test Item pool
                        {
                            if (spoiler)                                                                                    // Add a change between spoiler and non spoiler
                            {
                                random.Next(int.MaxValue);
                            }

                            tempItems2.Clear();
                            tempItems2.AddRange(tempItems);

                            var x = romLocations.GetInLogicItems(tempItems);
                            tempItems.Clear();
                            tempItems.AddRange(itemPool.ToList());
                            tempItems.Remove(testItem);
                            tempItems.AddRange(x);
                        }
                        var locList    = romLocations.GetAvailableLocations(tempItems);                                     // See what Locations are available
                        var lateUnique = romLocations.getEmptyLateLocation(testItem, tempItems);
                        lateUnique.AddRange(romLocations.getEmptyUniqueLocation(testItem, tempItems));
                        if (locList.Count < 5)
                        {
                            random.Next(1);
                        }
                        if (lateUnique.Count > 0)
                        {
                            locList = lateUnique;
                        }
                        bool loc = true;
                        while (loc)
                        {
                            if (spoiler)                                                                                                                                                        // Add a change between spoiler and non spoiler// Add a change between spoiler and non spoiler
                            {
                                random.Next(int.MaxValue);
                            }

                            int randLT = random.Next(locList.Count);                                                            // Find a Random Location we can throw our Item in
                            if (romLocations.testLocation(testItem, locList[randLT]))
                            {
                                loc = false;
                                romLocations.Locations[romLocations.Locations.IndexOf(locList[randLT])]
                                .Item = new Item(testItem);
                                itemPool.Remove(testItem);
                                haveItems.Add(testItem);
                            }
                        }
                    }
                    else
                    {
                        var locList = romLocations.getEmptyLocation();
                        int randLT  = random.Next(locList.Count);

                        romLocations.Locations[romLocations.Locations.IndexOf(locList[randLT])]
                        .Item = new Item(testItem);
                        itemPool.Remove(testItem);
                        haveItems.Add(testItem);
                    }
                }
                catch (ArgumentOutOfRangeException)
                {
                    if (RandomizerVersion.Debug)
                    {
                        using (var writer = new StreamWriter(string.Format("unavailableLocations - {0}.txt", string.Format(romLocations.SeedFileString, seed))))
                        {
                            var unavailable = romLocations.GetUnavailableLocations(haveItems);

                            writer.WriteLine("Unavailable Locations");
                            writer.WriteLine("---------------------");

                            foreach (var location in unavailable.OrderBy(x => x.Name))
                            {
                                writer.WriteLine(location.Name);
                            }

                            writer.WriteLine();
                            writer.WriteLine("Have Items");
                            writer.WriteLine("----------");

                            foreach (var item in haveItems)
                            {
                                writer.WriteLine(item);
                            }

                            writer.WriteLine();
                            writer.WriteLine("Advancement Pool Pool");
                            writer.WriteLine("---------");

                            foreach (var item in advancementPool)
                            {
                                writer.WriteLine(item);
                            }

                            writer.WriteLine();
                            writer.WriteLine("Filler Pool Pool");
                            writer.WriteLine("---------");

                            foreach (var item in fillerPool)
                            {
                                writer.WriteLine(item);
                            }
                        }
                    }
                    throw;
                }
            } while ((advancementPool.Count > 0 || fillerPool.Count > 0) &&
                     romLocations.getEmptyLocation().Count > 0);

            foreach (var unavailableLocation in romLocations.getEmptyLocation())
            {
                unavailableLocation.Item = new Item(ItemType.Nothing);
            }


            log?.AddOrderedItem(romLocations.GetOrderedItems());
            log?.AddGeneratedItems(romLocations.Locations);
        }