public MenuUtility(IResourceUtility resource) { _resources = resource; WindowLocation = new Rect ( Screen.width - (DEFAULT_WIDTH * 2), (Screen.height / 2) - (DEFAULT_HEIGHT / 2), DEFAULT_WIDTH, DEFAULT_HEIGHT ); }
public MainPageViewModel(IResourceUtility htmlLoader) { _resourceUtility = htmlLoader; _localHtmlFileRootPath = _resourceUtility.GetHtmlFileRootPath(); ChangeBackgroundMatrixCommand = new DelegateCommand(() => { Url = _localHtmlFileRootPath + "Background_Matrix.html"; }); ChangeBackgroundTransmissionCommand = new DelegateCommand(() => { Url = _localHtmlFileRootPath + "Background_Transmission.html"; }); ChangeBackgroundBlankCommand = new DelegateCommand(() => { Url = _localHtmlFileRootPath + "Background_Blank.html"; }); }
/// <summary> /// iBeacon発信処理メイン画面のコンストラクタ /// </summary> /// <param name="ibeaconTransmitService">iBeacon発信処理を持つモデル</param> public MainPageViewModel(IiBeaconTransmitService ibeaconTransmitService, IPageDialogService pageDialogService, IResourceUtility resourceUtility) { // ダイアログ表示処理を扱うサービスをViewModelのクラスに保持する。 _pageDialogService = pageDialogService; // iBeacon発信処理を持つモデルをViewModelのクラスに保持する。 _iBeaconTransmitService = ibeaconTransmitService; // リソース情報取得用 _resourceUtility = resourceUtility; // TransmitStartStopCommandコマンドの実処理をchangeTransmitStatusメソッドに設定する。 //TransmitStartStopCommand = new DelegateCommand(changeTransmitStatus); // TransmitStartStopCommandコマンドの実処理をchangeTransmitStatusメソッドに設定しつつ、 // 実行可否をcanExecuteTransmitStartStopCommandで制御する。 // canExecuteTransmitStartStopCommandの戻り値がfalseの場合はコマンド実行不可。 TransmitStartStopCommand = new DelegateCommand(changeTransmitStatus, canExecuteTransmitStartStopCommand); }
public void InitializeMods() { try { _config = new ConfigReader(); _loader = new ModLoader(_logger, _config); _game = new UnderMineGame(Game.Instance, _logger); _player = new PlayerWrapper(_game); _events = new Events(_game, _logger, _patcher); _resources = new ResourceUtility(); var mods = _loader?.LoadMods(); if (mods == null) { _logger.Warn("No mods were found!"); return; } foreach (var modParent in mods) { if (modParent == null) { _logger.Warn("Mod Parent missing."); continue; } if (modParent.Mods == null) { _logger.Warn("Mod Parent Mods are missing."); continue; } foreach (var assembly in modParent?.Mods) { foreach (var mod in assembly.Value) { if (mod == null) { _logger.Warn("Mod is null."); continue; } try { mod.Events = _events; mod.GameInstance = _game; mod.Logger = _logger; mod.Patcher = _patcher; mod.Player = _player; mod.Resources = _resources; mod.MenuRenderer = new MenuUtility(_resources); mod.Initialize(); _loadedMods.Add(mod); _modCount += 1; } catch (Exception ex) { _logger.Error($"Error running mod: {mod.ModData.Data.Name}\r\n{ex}"); } } } } ((Events)_events).Patch(); _logger.Debug("Events have been patched"); } catch (Exception ex) { _logger.Error($"Error while setting up mods: \r\n{ex}"); } }