Пример #1
0
 private void OnDestroy()
 {
     if (m_Res != null)
     {
         m_Res.UnRegisteResListener(OnResLoadFinish);
         m_Res.SubRef();
         m_Res = null;
     }
 }
Пример #2
0
        public void ReleaseRes(string name)
        {
            if (string.IsNullOrEmpty(name))
            {
                return;
            }

            IRes res = ResMgr.Instance.GetRes(name, false);

            if (res == null)
            {
                return;
            }

            if (m_WaitLoadList.Remove(res))
            {
                --m_LoadingCount;
                if (m_LoadingCount == 0)
                {
                    m_Listener = null;
                }
            }

            if (m_ResArray.Remove(res))
            {
                res.UnRegisteResListener(OnResLoadFinish);
                res.SubRef();
                ResMgr.Instance.SetResMapDirty();
            }
        }
Пример #3
0
        public void ReleaseRes(string name)
        {
            if (string.IsNullOrEmpty(name))
            {
                return;
            }

                        #if UNITY_EDITOR
            if (ABUtility.SimulateAssetBundleInEditor)
            {
                if (mCachedSpriteDict.ContainsKey(name))
                {
                    var sprite = mCachedSpriteDict[name];
                    GameObject.Destroy(sprite);
                    mCachedSpriteDict.Remove(name);
                }
            }
                        #endif

            IRes res = ResMgr.Instance.GetRes(name, false);
            if (res == null)
            {
                return;
            }

            if (mWaitLoadList.Remove(res))
            {
                --mLoadingCount;
                if (mLoadingCount == 0)
                {
                    mListener = null;
                }
            }

            if (mResArray.Remove(res))
            {
                res.UnRegisteResListener(OnResLoadFinish);
                res.SubRef();
                ResMgr.Instance.SetResMapDirty();
            }
        }