Пример #1
0
 /// <summary>
 /// 开启
 /// </summary>
 /// <param name="enable"></param>
 public void Enable(bool enable)
 {
     if (ready)
     {
         renderObj.Enable(enable);
     }
 }
Пример #2
0
    //void OnDisable()
    //{
    //    if (rtObj != null)
    //    {
    //        rtObj.Enable(false);
    //        rtObj.Release();
    //    }
    //}

    protected override void OnDisable()
    {
        base.OnDisable();

        if (rtObj != null)
        {
            rtObj.Enable(false);
            rtObj.Release();
            rtObj = null;
        }
    }
Пример #3
0
 private void EnablePlayerView(bool enable)
 {
     if (null != m_RTObj)
     {
         m_RTObj.Enable(enable);
     }
     if (null != m_petRTObj)
     {
         m_petRTObj.Enable(enable);
     }
     if (enable)
     {
         SetPlayerFightPower();
     }
 }
Пример #4
0
 void ShowPetRenderTex(bool bShow)
 {
     if (m_petRTObj == null)
     {
         // Engine.Utility.Log.Error("pet rt obj is null");
         return;
     }
     if (m_petRTObj != null)
     {
         m_petRTObj.Enable(bShow);
         if (!bShow)
         {
             return;
         }
     }
     if (null != m__modelTexture)
     {
         UIRenderTexture rt = m__modelTexture.GetComponent <UIRenderTexture>();
         if (null == rt)
         {
             rt = m__modelTexture.gameObject.AddComponent <UIRenderTexture>();
         }
         if (null != rt)
         {
             rt.SetDepth(0);
             rt.Initialize(m_petRTObj, m_petRTObj.YAngle, new Vector2(750, 750), () =>
             {
                 DataManager.Manager <UIPanelManager>().HidePanel(PanelID.FashionTips);
             });
         }
         SetRenderTexPos(m_petRTObj);
     }
     else
     {
         m_petRTObj.Release();
         m_petRTObj = null;
     }
 }