Пример #1
0
        public void LoadFrameDescription(FrameDescription frame)
        {
            this.Configuration.Merge(frame);
            this.OutputSettings = new OutputSettingsInfo(frame);
            this.QualitySettings = new QualitySettingsInfo(frame);

            this.FrameName = frame.FrameName;
            var width = frame.Get<int>("ImageWidth");
            var height = frame.Get<int>("ImageHeight");

            Directory.SetCurrentDirectory(frame.WorkingDir);
            /*
            foreach (var frameElement in frame.Elements.Where(frameElement => frameParsers.ContainsKey(frameElement.GetType()))) {
                frameParsers[frameElement.GetType()](frameElement);
            }*/

            if (Scene == null)
            {
                SceneGraphService svc = new SceneGraphService();
                svc.Populate(new GlobalIndexObjLoader(), new MaterialLoader());

                //svc.OpenFrame(frame);
                _builder = new SceneBuilder() { SGService = svc };
                _builder.Setup();
                this.Scene = _builder.OpenFrame(frame, AreaLightAsMeshLight);
                this.Scene.DefaultLightGain = Configuration.Get("LightGain", new RgbSpectrum(1.0f));
                this.Scene.MaxPathDepth = Configuration.Get("MaxPathDepth", 5);
                this.Scene.RussianRuletteImportanceCap = Configuration.Get("RRImportanceCap", 0.75f);
                this.Scene.MaxPaths = Configuration.Get("PathBufferSize", 65536 >> 10);
                this.Scene.ShadowRayCount = Configuration.Get("ShadowRayCount", 1);
                this.Scene.TextureSamplingQuality = this.QualitySettings.TextureSamplingQuality;
                this.Scene.LightSamplingStrategy = LightSamplingStrategy.UniformOneLight;

                var scene = _builder.SceneGeo;

                var sceneBound = new AABB(scene.BoundingSphereCenter - scene.BoundingSphereRadius,
                                          scene.BoundingSphereCenter + scene.BoundingSphereRadius);
                sceneBound.Expand(1f);

                //var viewBound = new AABB(Scene.Camera.Target - 5f, Scene.Camera.Target + 5f);
                var c = new Point(Scene.Camera.Target);
                var bb = new AABB(c - 1f, c + 1f);
                var volumeBound = sceneBound;
                Scene.VolumeIntegrator = new SingleScatteringIntegrator(volumeBound,
                                                                         volumeBound.Size.Length / 10f, //step
                                                                         0.005f, //Probability
                                                                         RgbSpectrum.UnitSpectrum() * 0.095f,  //Inscatering
                                                                         new RgbSpectrum(0.00005f)             //Emission
                                                                       );
            }

            this.Context = new EngineContext() { RenderThreads = Configuration.Get("RenderThreadsCount", 1), FrameConfiguration = frame, Scene = this.Scene };
            this.Initialize();
        }
Пример #2
0
        public FrameManager(IRendererOutputSettings outputSettings, IRendererQualitySettings qualitySettings, RayEngineScene scene, RenderingMode mode = RenderingMode.StillFrame )
        {
            this.output = (OutputSettingsInfo)outputSettings;
            this.quality = (QualitySettingsInfo)qualitySettings;
            this.renderingComplete = false;
            this.samplesPerFrame = quality.SamplesPerPixel * quality.SuperSamplingSize;

            this.RenderJob = new RendererJobInfo(output, quality)
            {
                JobFramesCount = 1,
                FramesPerSecond = 1,
                NameTemplate = "frame_{0}.png",
                OutputDirectory = @"G:\RenderOutput\"
            };
            this.Mode = mode;
            this.startTime = DateTime.UtcNow;
            this.renderingTime = new TimeSpan(0, 5, 0);
            this.endless = this.Mode == RenderingMode.StillFrame;
            this.maxFrames = this.RenderJob.JobFramesCount * this.RenderJob.FramesPerSecond;
            this.animationManager = new AnimationManager(scene, this.TotalFramesToRender);
        }