public RenderNode(IRenderable renderableObject) { Textures = new Texture2D[7]; this.renderableObject = renderableObject; //Vertex TexCoord //Normals //Tangents vbuffer = new VertexBuffer (renderableObject.GetVertexCount () / 3, renderableObject.GetIndexCount (), VertexFormat.Float3, VertexFormat.Float2, VertexFormat.Float3, VertexFormat.Float3); vbuffer.SetVertices (0, renderableObject.GetVertices ()); if (renderableObject.GetTexCoords () != null) vbuffer.SetVertices (1, renderableObject.GetTexCoords ()); if (renderableObject.HasNormals ()) vbuffer.SetVertices (2, renderableObject.GetNormals ()); if (renderableObject.GetTangents () != null) vbuffer.SetVertices (3, renderableObject.GetTangents ()); vbuffer.SetIndices (renderableObject.GetIndices ()); }