public TestServices( IAssetLoader assetLoader = null, IFocusManager focusManager = null, IInputManager inputManager = null, Func <IKeyboardDevice> keyboardDevice = null, IKeyboardNavigationHandler keyboardNavigation = null, Func <IMouseDevice> mouseDevice = null, IRuntimePlatform platform = null, IPlatformRenderInterface renderInterface = null, IRenderTimer renderLoop = null, IScheduler scheduler = null, IStandardCursorFactory standardCursorFactory = null, IStyler styler = null, Func <Styles> theme = null, IPlatformThreadingInterface threadingInterface = null, IWindowImpl windowImpl = null, IWindowingPlatform windowingPlatform = null) { AssetLoader = assetLoader; FocusManager = focusManager; InputManager = inputManager; KeyboardDevice = keyboardDevice; KeyboardNavigation = keyboardNavigation; MouseDevice = mouseDevice; Platform = platform; RenderInterface = renderInterface; Scheduler = scheduler; StandardCursorFactory = standardCursorFactory; Styler = styler; Theme = theme; ThreadingInterface = threadingInterface; WindowImpl = windowImpl; WindowingPlatform = windowingPlatform; }
public TestServices With( IAssetLoader assetLoader = null, IFocusManager focusManager = null, IInputManager inputManager = null, Func <IKeyboardDevice> keyboardDevice = null, IKeyboardNavigationHandler keyboardNavigation = null, Func <IMouseDevice> mouseDevice = null, IRuntimePlatform platform = null, IPlatformRenderInterface renderInterface = null, IRenderTimer renderLoop = null, IScheduler scheduler = null, IStandardCursorFactory standardCursorFactory = null, IStyler styler = null, Func <Styles> theme = null, IPlatformThreadingInterface threadingInterface = null, IWindowImpl windowImpl = null, IWindowingPlatform windowingPlatform = null) { return(new TestServices( assetLoader: assetLoader ?? AssetLoader, focusManager: focusManager ?? FocusManager, inputManager: inputManager ?? InputManager, keyboardDevice: keyboardDevice ?? KeyboardDevice, keyboardNavigation: keyboardNavigation ?? KeyboardNavigation, mouseDevice: mouseDevice ?? MouseDevice, platform: platform ?? Platform, renderInterface: renderInterface ?? RenderInterface, scheduler: scheduler ?? Scheduler, standardCursorFactory: standardCursorFactory ?? StandardCursorFactory, styler: styler ?? Styler, theme: theme ?? Theme, threadingInterface: threadingInterface ?? ThreadingInterface, windowingPlatform: windowingPlatform ?? WindowingPlatform, windowImpl: windowImpl ?? WindowImpl)); }
void InitializeMonoMac() { if (s_monoMacInitialized) { return; } NSApplication.Init(); ThreadHelper.InitializeCocoaThreadingLocks(); App = NSApplication.SharedApplication; UpdateActivationPolicy(); s_renderLoop = new RenderLoop(); s_renderTimer = new RenderTimer(60); //TODO: use CVDisplayLink s_monoMacInitialized = true; }
/// <summary> /// Initializes a new instance of the <see cref="RenderLoop"/> class. /// </summary> /// <param name="timer">The render timer.</param> /// <param name="dispatcher">The UI thread dispatcher.</param> public RenderLoop(IRenderTimer timer, IDispatcher dispatcher) { _timer = timer; _dispatcher = dispatcher; }