/// <summary>
        /// Draws the series using the <see cref="IRenderContext2D" /> and the <see cref="IRenderPassData" /> passed in
        /// </summary>
        /// <param name="renderContext">The render context. This is a graphics object which has methods to draw lines, quads and polygons to the screen</param>
        /// <param name="renderPassData">The render pass data. Contains a resampled
        /// <see cref="IPointSeries" />, the
        /// <see cref="IndexRange" /> of points on the screen
        /// and the current YAxis and XAxis
        /// <see cref="ICoordinateCalculator{T}" /> to convert data-points to screen points</param>
        protected override void Draw(IRenderContext2D renderContext, IRenderPassData renderPassData)
        {
            base.Draw(renderContext, renderPassData);

            // Get the data from RenderPassData. See CustomRenderableSeries article which describes PointSeries relationship to DataSeries
            if (renderPassData.PointSeries.Count == 0)
            {
                return;
            }

            // Convert to Spline Series
            _splineSeries = ComputeSplineSeries(renderPassData.PointSeries, IsSplineEnabled, UpSampleFactor);

            // Get the coordinates of the first dataPoint
            var point = GetCoordinatesFor(_splineSeries[0].X, _splineSeries[0].Y);

            // Create a pen to draw the spline line. Make sure you dispose it!
            using (var linePen = renderContext.CreatePen(this.Stroke, this.AntiAliasing, this.StrokeThickness))
            {
                // Create a line drawing context. Make sure you dispose it!
                // NOTE: You can create mutliple line drawing contexts to draw segments if you want
                //       You can also call renderContext.DrawLine() and renderContext.DrawLines(), but the lineDrawingContext is higher performance
                using (var lineDrawingContext = renderContext.BeginLine(linePen, point.X, point.Y))
                {
                    for (int i = 1; i < _splineSeries.Count; i++)
                    {
                        point = GetCoordinatesFor(_splineSeries[i].X, _splineSeries[i].Y);

                        lineDrawingContext.MoveTo(point.X, point.Y);
                    }
                }
            }

            DrawPointMarkers(renderContext, renderPassData.PointSeries);
        }
        private void CustomDraw(IRenderContext2D renderContext, IRenderPassData renderPassData)
        {
            var dataPointSeries = renderPassData.PointSeries as Point2DSeries;

            foreach (var pt in ptList)
            {
                System.Windows.Media.Color ptColor = System.Windows.Media.Color.FromArgb(pt.Color.A, pt.Color.R, pt.Color.G, pt.Color.B);

                var ptRefLocal = GetRenderingPoint(new Point(pt.Pt.X, pt.Pt.Y));

                /// Create a pen to draw. Make sure you dispose it!
                using (var ptPen = renderContext.CreatePen(ptColor, this.AntiAliasing, (float)1))
                {
                    using (var ptBrush = renderContext.CreateBrush(new SolidColorBrush(ptColor)))
                    {
                        renderContext.DrawEllipse(ptPen, ptBrush, ptRefLocal, pt.Width, pt.Width);

                        //using (var lineDrawingContext = renderContext.BeginLine(linePen, initialPoint.X, initialPoint.Y))
                        //    {
                        //        lineDrawingContext.MoveTo(endPoint.X, endPoint.Y);
                        //        lineDrawingContext.End();
                        //    }
                    }
                }
            }
        }
Пример #3
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        protected override void Draw(IRenderContext2D renderContext, IRenderPassData renderPassData)
        {
            var xcal        = renderPassData.XCoordinateCalculator;
            var ycal        = renderPassData.YCoordinateCalculator;
            var surf        = GetParentSurface();
            var xrange      = surf.XAxis.VisibleRange.AsDoubleRange();
            var yrange      = surf.YAxis.VisibleRange.AsDoubleRange();
            var area        = new Rect(xrange.Min, yrange.Min, xrange.Diff, yrange.Diff);
            var pixTakeCare = 3;
            var pixSizeX    = (TReal)Math.Abs(xcal.GetDataValue(pixTakeCare) - xcal.GetDataValue(0.0));
            var pixSizeY    = (TReal)Math.Abs(ycal.GetDataValue(0.0) - ycal.GetDataValue(pixTakeCare));
            var found       = DataSeries.FindInArea(area, pixSizeX, pixSizeY);
            var brush       = renderContext.CreateBrush(new SolidColorBrush(Colors.BlueViolet));
            var pen         = renderContext.CreatePen(Colors.Black, false, 1);

            foreach (var rect in found)
            {
                DrawRectangle(renderContext, pen, brush, xcal, ycal, (TReal)rect.X, (TReal)rect.Y, (TReal)rect.Width, (TReal)rect.Height);
            }
            brush.Dispose();
            pen.Dispose();

            var sdbg = DataSeries as Series4;
            //sdbg.DrawNodes(renderContext, xcal, ycal, area, pixSizeX, pixSizeY);
        }
        protected override void Draw(IRenderContext2D renderContext, IRenderPassData renderPassData)
        {
            base.Draw(renderContext, renderPassData);

            // Create a line drawing context. Make sure you dispose it!
            // NOTE: You can create mutliple line drawing contexts to draw segments if you want
            //       You can also call renderContext.DrawLine() and renderContext.DrawLines(), but the lineDrawingContext is higher performance
            CustomDraw(renderContext, renderPassData);
        }
        /// <inheritdoc/>
        protected override IRenderPassData Animate(IRenderPassData rpd, double currentProgress)
        {
            if (rpd?.PointSeries != null)
            {
                CustomTransform(rpd.PointSeries, currentProgress);
            }

            return(rpd);
        }
        protected override void InternalDraw(Abt.Controls.SciChart.Rendering.Common.IRenderContext2D renderContext, IRenderPassData renderPassData)
        {
            var pointSeries = CurrentRenderPassData.PointSeries;
            var shiftedLine = new LinesEnumerable(pointSeries, renderPassData.XCoordinateCalculator,
                    renderPassData.YCoordinateCalculator, false).Select(u => new Point(u.X, u.Y - 5));

            using (var segmentPen = renderContext.CreatePen(SeriesColor, AntiAliasing, StrokeThickness, Opacity, StrokeDashArray))
            {
                renderContext.DrawLines(segmentPen, shiftedLine);
            }
            base.InternalDraw(renderContext, renderPassData);
        }
        protected override void Draw(IRenderContext2D renderContext, IRenderPassData renderPassData)
        {
            base.Draw(renderContext, renderPassData);

            // Do the drawing for our timeline here
            //

            // Input data is type XyzPointSeries so must be cast
            var inputData = renderPassData.PointSeries as XyzPointSeries;

            // Get X,Y axis calculators
            var xCalc = renderPassData.XCoordinateCalculator;
            var yCalc = renderPassData.YCoordinateCalculator;

            // Compute some constants
            double yMid       = YOffset;
            double halfHeight = Height * 0.5;

            // Iterate over the data
            for (int i = 0; i < inputData.Count; i++)
            {
                // Now compute the bounds of the box to draw for one data-points
                // XStart = X, XEnd = XStart + Y (we use Y for the length of the box)
                // YTop, YBottom defined by Height + YOffset properties
                double xStartCoord = xCalc.GetCoordinate(inputData.XValues[i]);
                double xEndCoord   = xStartCoord + xCalc.GetCoordinate(inputData.YValues[i]);
                double yTop        = yCalc.GetCoordinate(yMid + halfHeight);
                double yBottom     = yCalc.GetCoordinate(yMid - halfHeight);

                // Get the color for this block
                int   iColor = (int)inputData.ZPoints[i];
                Color fill   = iColor.ToColor();

                // Brush creation can be expensive, cache brushes keyed on int color if you find this
                using (var scichartBrush = renderContext.CreateBrush(fill))
                {
                    // Draw a rectangle
                    renderContext.FillRectangle(scichartBrush, new Point(xStartCoord, yBottom), new Point(xEndCoord, yTop));

                    // NOTE:
                    // You can draw fill, stroke, and fills can be linear gradient brushes if you want.
                    // Extra data can be passed through the Metadata parameter in XyzDataSeries
                }
            }
        }
Пример #8
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        protected override void Draw(IRenderContext2D renderContext, IRenderPassData renderPassData)
        {
            base.Draw(renderContext, renderPassData);

            // Create a line drawing context. Make sure you dispose it!
            // NOTE: You can create mutliple line drawing contexts to draw segments if you want
            //       You can also call renderContext.DrawLine() and renderContext.DrawLines(), but the lineDrawingContext is higher performance
            foreach (var p in polygonList)
            {
                Polygon polygon = p.Value.polygon;

                if (polygon.Points.Count > 0)
                {
                    Point initialPoint = GetRenderingPoint(polygon.Points[0]);

                    System.Windows.Media.Color backgroundColor = System.Windows.Media.Color.FromArgb(p.Value.backgroundColor.A, p.Value.backgroundColor.R, p.Value.backgroundColor.G, p.Value.backgroundColor.B);

                    using (var brush = renderContext.CreateBrush(backgroundColor))
                    {
                        //IEnumerable<Point> points; // define your points
                        renderContext.FillPolygon(brush, GetRenderingPoints(polygon.Points));
                    }

                    //// Create a pen to draw. Make sure you dispose it!
                    System.Windows.Media.Color borderColor = System.Windows.Media.Color.FromArgb(p.Value.borderColor.A, p.Value.borderColor.R, p.Value.borderColor.G, p.Value.borderColor.B);

                    using (var linePen = renderContext.CreatePen(borderColor, this.AntiAliasing, p.Value.borderWidth, p.Value.borderOpacity, p.Value.borderDashPattern))
                    {
                        using (var lineDrawingContext = renderContext.BeginLine(linePen, initialPoint.X, initialPoint.Y))
                        {
                            for (int i = 1; i < polygon.Points.Count; i++)
                            {
                                lineDrawingContext.MoveTo(GetRenderingPoint(polygon.Points[i]).X, GetRenderingPoint(polygon.Points[i]).Y);
                            }
                            lineDrawingContext.End();
                        }
                    }
                }
            }
        }
 protected override void Draw(IRenderContext2D renderContext, IRenderPassData renderPassData)
 {
     var xcal = renderPassData.XCoordinateCalculator;
     var ycal = renderPassData.YCoordinateCalculator;
     var surf = GetParentSurface();
     var xrange = surf.XAxis.VisibleRange.AsDoubleRange();
     var yrange = surf.YAxis.VisibleRange.AsDoubleRange();
     var area = new Rect(xrange.Min, yrange.Min, xrange.Diff, yrange.Diff);
     var found = DataSeries.FindInArea(area);
     var brush = renderContext.CreateBrush(new SolidColorBrush(Colors.BlueViolet));
     var pen = renderContext.CreatePen(Colors.Black, false, 1);
     foreach (var index in found)
     {
         var xv = DataSeries.XValues[index];
         var yv = DataSeries.YValues[index];
         var wv = DataSeries.WidthValues[index];
         var hv = DataSeries.HeightValues[index];
         DrawRectangle(renderContext, pen, brush, xcal, ycal, xv, yv, wv, hv);
     }
     brush.Dispose();
     pen.Dispose();
 }
    protected override void Draw(IRenderContext2D renderContext, IRenderPassData renderPassData)
    {
        base.Draw(renderContext, renderPassData);

        // Get the CustomPointRenderableSeries.PointMarker to draw at original points
        // Assumes you have declared one in XAML or code
        //
        // e.g. CustomPointRenderableSeries.PointMarker = new EllipsePointMarker();
        //
        var pointMarker = base.GetPointMarker();

        if (pointMarker != null)
        {
            // The resampled data for this render pass
            var dataPointSeries = renderPassData.PointSeries;

            var xCalc = renderPassData.XCoordinateCalculator;
            var yCalc = renderPassData.YCoordinateCalculator;

            // Begin a batched PointMarker draw operation
            pointMarker.BeginBatch(renderContext, pointMarker.Stroke, pointMarker.Fill);

            // Iterate over the data
            for (int i = 0; i < dataPointSeries.Count; i++)
            {
                // Convert data to coords
                double xCoord    = xCalc.GetCoordinate(dataPointSeries.XValues[i]);
                double yCoord    = yCalc.GetCoordinate(dataPointSeries.YValues[i]);
                int    dataIndex = dataPointSeries.Indexes[i];

                // Draw at current location
                pointMarker.MoveTo(renderContext, xCoord, yCoord, dataIndex);
            }

            // End the batch
            // Note: To change point color, start a new batch
            pointMarker.EndBatch(renderContext);
        }
    }
        protected override void Draw(IRenderContext2D renderContext, IRenderPassData renderPassData)
        {
            var xcal   = renderPassData.XCoordinateCalculator;
            var ycal   = renderPassData.YCoordinateCalculator;
            var surf   = GetParentSurface();
            var xrange = surf.XAxis.VisibleRange.AsDoubleRange();
            var yrange = surf.YAxis.VisibleRange.AsDoubleRange();
            var area   = new Rect(xrange.Min, yrange.Min, xrange.Diff, yrange.Diff);
            var found  = DataSeries.FindInArea(area);
            var brush  = renderContext.CreateBrush(new SolidColorBrush(Colors.BlueViolet));
            var pen    = renderContext.CreatePen(Colors.Black, false, 1);

            foreach (var index in found)
            {
                var xv = DataSeries.XValues[index];
                var yv = DataSeries.YValues[index];
                var wv = DataSeries.WidthValues[index];
                var hv = DataSeries.HeightValues[index];
                DrawRectangle(renderContext, pen, brush, xcal, ycal, xv, yv, wv, hv);
            }
            brush.Dispose();
            pen.Dispose();
        }
        protected override void Draw(IRenderContext2D renderContext, IRenderPassData renderPassData)
        {
            var xcal = renderPassData.XCoordinateCalculator;
            var ycal = renderPassData.YCoordinateCalculator;
            var surf = GetParentSurface();
            var xrange = surf.XAxis.VisibleRange.AsDoubleRange();
            var yrange = surf.YAxis.VisibleRange.AsDoubleRange();
            var area = new Rect(xrange.Min, yrange.Min, xrange.Diff, yrange.Diff);
            var pixTakeCare = 3;
            var pixSizeX = (TReal)Math.Abs(xcal.GetDataValue(pixTakeCare) - xcal.GetDataValue(0.0));
            var pixSizeY = (TReal)Math.Abs(ycal.GetDataValue(0.0) - ycal.GetDataValue(pixTakeCare));
            var found = DataSeries.FindInArea(area, pixSizeX, pixSizeY);
            var brush = renderContext.CreateBrush(new SolidColorBrush(Colors.BlueViolet));
            var pen = renderContext.CreatePen(Colors.Black, false, 1);
            foreach (var rect in found)
            {
                DrawRectangle(renderContext, pen, brush, xcal, ycal, (TReal)rect.X, (TReal)rect.Y, (TReal)rect.Width, (TReal)rect.Height);
            }
            brush.Dispose();
            pen.Dispose();

            var sdbg = DataSeries as Series4;
            //sdbg.DrawNodes(renderContext, xcal, ycal, area, pixSizeX, pixSizeY);
        }
 protected override void InternalDraw(IRenderContext2D renderContext, IRenderPassData renderPassData)
 {
     base.InternalDraw(renderContext, renderPassData);
     Debug.WriteLine("Drawing! Custom series...");
 }