Пример #1
0
        private void CreateGeometryRenderData(Color color, IRenderPackage package, TessellationParameters parameters)
        {
            package.RequiresPerVertexColoration = true;

            // As you add more data to the render package, you need
            // to keep track of the index where this coloration will
            // start from.

            geometry.Tessellate(package, parameters);

            TessellateEdges(package, parameters);

            if (package.LineVertexCount > 0)
            {
                package.ApplyLineVertexColors(CreateColorByteArrayOfSize(package.LineVertexCount, color.Red, color.Green,
                                                                         color.Blue, color.Alpha));
            }

            if (package.PointVertexCount > 0)
            {
                package.ApplyPointVertexColors(CreateColorByteArrayOfSize(package.PointVertexCount, color.Red, color.Green,
                                                                          color.Blue, color.Alpha));
            }

            if (package.MeshVertexCount > 0)
            {
                package.ApplyMeshVertexColors(CreateColorByteArrayOfSize(package.MeshVertexCount, color.Red, color.Green,
                                                                         color.Blue, color.Alpha));
            }
        }
Пример #2
0
        public void Tessellate(IRenderPackage package, double tol = -1, int maxGridLines = 512)
        {
            package.RequiresPerVertexColoration = true;

            // As you add more data to the render package, you need
            // to keep track of the index where this coloration will
            // start from.

            geometry.Tessellate(package, tol, maxGridLines);

            if (renderEdges)
            {
                var surf = geometry as Surface;
                if (surf != null)
                {
                    foreach (var curve in surf.PerimeterCurves())
                    {
                        curve.Tessellate(package, tol, maxGridLines);
                        curve.Dispose();
                    }
                }

                var solid = geometry as Solid;
                if (solid != null)
                {
                    foreach (var geom in solid.Edges.Select(edge => edge.CurveGeometry))
                    {
                        geom.Tessellate(package, tol, maxGridLines);
                        geom.Dispose();
                    }
                }
            }

            if (package.LineVertexCount > 0)
            {
                package.ApplyLineVertexColors(CreateColorByteArrayOfSize(package.LineVertexCount, color.Red, color.Green, color.Blue, color.Alpha));
            }

            if (package.PointVertexCount > 0)
            {
                package.ApplyPointVertexColors(CreateColorByteArrayOfSize(package.PointVertexCount, color.Red, color.Green, color.Blue, color.Alpha));
            }

            if (package.MeshVertexCount > 0)
            {
                package.ApplyMeshVertexColors(CreateColorByteArrayOfSize(package.MeshVertexCount, color.Red, color.Green, color.Blue, color.Alpha));
            }

            //var existingVerts = package.TriangleVertices;
            //var existingNormals = package.TriangleNormals;

            //var newVerts = new List<double>();
            //for (var i = 0; i < existingVerts.Count; i += 3)
            //{
            //    newVerts.AddRange(NudgeVertexAlongVector(existingVerts, existingNormals, i, 0.001));
            //}
            //package.TriangleVertices = newVerts;
        }
Пример #3
0
        public void Tessellate(IRenderPackage package, TessellationParameters parameters)
        {
            package.RequiresPerVertexColoration = true;

            // As you add more data to the render package, you need
            // to keep track of the index where this coloration will
            // start from.

            geometry.Tessellate(package, parameters);

            if (parameters.ShowEdges)
            {
                var surf = geometry as Surface;
                if (surf != null)
                {
                    foreach (var curve in surf.PerimeterCurves())
                    {
                        curve.Tessellate(package, parameters);
                        curve.Dispose();
                    }
                }

                var solid = geometry as Solid;
                if (solid != null)
                {
                    foreach (var geom in solid.Edges.Select(edge => edge.CurveGeometry))
                    {
                        geom.Tessellate(package, parameters);
                        geom.Dispose();
                    }
                }
            }

            if (package.LineVertexCount > 0)
            {
                package.ApplyLineVertexColors(CreateColorByteArrayOfSize(package.LineVertexCount, color.Red, color.Green, color.Blue, color.Alpha));
            }

            if (package.PointVertexCount > 0)
            {
                package.ApplyPointVertexColors(CreateColorByteArrayOfSize(package.PointVertexCount, color.Red, color.Green, color.Blue, color.Alpha));
            }

            if (package.MeshVertexCount > 0)
            {
                package.ApplyMeshVertexColors(CreateColorByteArrayOfSize(package.MeshVertexCount, color.Red, color.Green, color.Blue, color.Alpha));
            }
        }
Пример #4
0
        public void Tessellate(IRenderPackage package, double tol = -1, int maxGridLines = 512)
        {
            package.RequiresPerVertexColoration = true;

            if (!Values.Any() || Values == null)
            {
                return;
            }

            var sw = new Stopwatch();

            sw.Start();

            DelaunayTesselate(Surface, package, 30, 30, ValueLocations);

            DebugTime(sw, "Ellapsed for tessellation.");

            var colorCount = 0;
            var uvCount    = 0;

            var uvs    = package.MeshTextureCoordinates.ToList();
            var colors = package.MeshVertexColors.ToList();

            var newColors = new byte[colors.Count];

            for (var i = 0; i < colors.Count; i += 4)
            {
                var uvu = uvs[uvCount];
                var uvv = uvs[uvCount + 1];

                var uu    = (int)(uvu * (COLOR_MAP_WIDTH - 1));
                var vv    = (int)(uvv * (COLOR_MAP_HEIGHT - 1));
                var color = colorMap[uu, vv];

                newColors[colorCount]     = color.Red;
                newColors[colorCount + 1] = color.Green;
                newColors[colorCount + 2] = color.Blue;
                newColors[colorCount + 3] = color.Alpha;

                colorCount += 4;
                uvCount    += 2;
            }

            package.ApplyMeshVertexColors(newColors);

            DebugTime(sw, "Ellapsed for setting colors on mesh.");
            sw.Stop();
        }
Пример #5
0
        public void Tessellate(IRenderPackage package, TessellationParameters parameters)
        {
            package.RequiresPerVertexColoration = true;
            Autodesk.DesignScript.Geometry.Geometry geometry = bbox.ToCuboid();
            byte[] color = new byte[] { 0, 200, 200, 50 };
            // As you add more data to the render package, you need
            // to keep track of the index where this coloration will
            // start from.

            geometry.Tessellate(package, parameters);

            if (package.MeshVertexCount > 0)
            {
                package.ApplyMeshVertexColors(CreateColorByteArrayOfSize(package.MeshVertexCount, color[0], color[1], color[2], color[3]));
            }

            geometry.Dispose();
        }
Пример #6
0
        private void CreateGeometryRenderData(Color color, IRenderPackage package, TessellationParameters parameters)
        {
            package.RequiresPerVertexColoration = true;

            // As you add more data to the render package, you need
            // to keep track of the index where this coloration will 
            // start from.

            geometry.Tessellate(package, parameters);

            TessellateEdges(package, parameters);

            if (package.LineVertexCount > 0)
            {
                package.ApplyLineVertexColors(CreateColorByteArrayOfSize(package.LineVertexCount, color.Red, color.Green,
                    color.Blue, color.Alpha));
            }

            if (package.PointVertexCount > 0)
            {
                package.ApplyPointVertexColors(CreateColorByteArrayOfSize(package.PointVertexCount, color.Red, color.Green,
                    color.Blue, color.Alpha));
            }

            if (package.MeshVertexCount > 0)
            {
                package.ApplyMeshVertexColors(CreateColorByteArrayOfSize(package.MeshVertexCount, color.Red, color.Green,
                    color.Blue, color.Alpha));
            }
        }
Пример #7
0
        public void Tessellate(IRenderPackage package, TessellationParameters parameters)
        {
            package.RequiresPerVertexColoration = true;

            // As you add more data to the render package, you need
            // to keep track of the index where this coloration will 
            // start from.

            geometry.Tessellate(package, parameters);

            if (parameters.ShowEdges)
            {
                var surf = geometry as Surface;
                if (surf != null)
                {
                    foreach (var curve in surf.PerimeterCurves())
                    {
                        curve.Tessellate(package, parameters);
                        curve.Dispose();
                    }
                }

                var solid = geometry as Solid;
                if (solid != null)
                {
                    foreach (var geom in solid.Edges.Select(edge => edge.CurveGeometry))
                    {
                        geom.Tessellate(package, parameters);
                        geom.Dispose();
                    }
                }
            }

            if (package.LineVertexCount > 0)
            {
                package.ApplyLineVertexColors(CreateColorByteArrayOfSize(package.LineVertexCount, color.Red, color.Green, color.Blue, color.Alpha));
            }

            if (package.PointVertexCount > 0)
            {
                package.ApplyPointVertexColors(CreateColorByteArrayOfSize(package.PointVertexCount, color.Red, color.Green, color.Blue, color.Alpha));
            }

            if (package.MeshVertexCount > 0)
            {
                package.ApplyMeshVertexColors(CreateColorByteArrayOfSize(package.MeshVertexCount, color.Red, color.Green, color.Blue, color.Alpha));
            }
        }