private void _displaySplash(IRenderHandle handle) { var texture = _resourceCache.GetResource <TextureResource>("/Textures/Logo/logo.png").Texture; var drawHandle = handle.CreateHandleScreen(); drawHandle.DrawTexture(texture, (ScreenSize - texture.Size) / 2); }
public void Render(IRenderHandle renderHandle) { if (!_rendering) { return; } _render(renderHandle, RootControl, Vector2i.Zero, Color.White, null); }
internal void ClydeRender(IRenderHandle renderHandle, OverlaySpace currentSpace) { DrawingHandleBase handle; if (currentSpace == OverlaySpace.WorldSpace) { handle = renderHandle.DrawingHandleWorld; } else { handle = renderHandle.DrawingHandleScreen; } Draw(handle, currentSpace); }
internal void ClydeRender(IRenderHandle renderHandle) { DrawingHandleBase handle; if (Space == OverlaySpace.WorldSpace) { handle = renderHandle.DrawingHandleWorld; } else { handle = renderHandle.DrawingHandleScreen; } if (Shader != null) { handle.UseShader(Shader); } Draw(handle); }
internal void ClydeRender(IRenderHandle renderHandle) { try { _renderHandle = renderHandle; Drawing = true; var handle = NewHandle(); if (Shader != null) { handle.UseShader(Shader); } Draw(handle); } finally { _renderHandle = null; Drawing = false; } }
private void _drawSplash(IRenderHandle handle) { var texture = _resourceCache.GetResource <TextureResource>("/Textures/Logo/logo.png").Texture; handle.DrawingHandleScreen.DrawTexture(texture, (ScreenSize - texture.Size) / 2); }
internal DrawingHandle(IRenderHandle handle, int handleId) { _renderHandle = handle; _handleId = handleId; }
internal DrawingHandleScreen(IRenderHandle handle, int handleId) : base(handle, handleId) { }
internal DrawingHandleWorld(IRenderHandle handle, int handleId) : base(handle, handleId) { }
private static void _render(IRenderHandle renderHandle, Control control, Vector2i position, Color modulate, UIBox2i?scissorBox) { if (!control.Visible) { return; } // Manual clip test with scissor region as optimization. var controlBox = UIBox2i.FromDimensions(position, control.PixelSize); if (scissorBox != null) { var clipMargin = control.RectDrawClipMargin; var clipTestBox = new UIBox2i(controlBox.Left - clipMargin, controlBox.Top - clipMargin, controlBox.Right + clipMargin, controlBox.Bottom + clipMargin); if (!scissorBox.Value.Intersects(clipTestBox)) { return; } } var handle = renderHandle.DrawingHandleScreen; handle.SetTransform(position, Angle.Zero, Vector2.One); modulate *= control.Modulate; handle.Modulate = modulate * control.ActualModulateSelf; var clip = control.RectClipContent; var scissorRegion = scissorBox; if (clip) { scissorRegion = controlBox; if (scissorBox != null) { // Make the final scissor region a sub region of scissorBox var s = scissorBox.Value; var result = s.Intersection(scissorRegion.Value); if (result == null) { // Uhm... No intersection so... don't draw anything at all? return; } scissorRegion = result.Value; } renderHandle.SetScissor(scissorRegion); } control.DrawInternal(renderHandle); foreach (var child in control.Children) { _render(renderHandle, child, position + child.PixelPosition, modulate, scissorRegion); } if (clip) { renderHandle.SetScissor(scissorBox); } }
public void Render(IRenderHandle renderHandle) { var drawHandle = renderHandle.CreateHandleScreen(); }
public void Render(IRenderHandle renderHandle) { throw new System.NotImplementedException(); }