Пример #1
0
        static ITextureView loadPng(IRenderDevice device, byte[] payload)
        {
            TextureLoadInfo loadInfo = new TextureLoadInfo(false);
            var             png      = new MemoryStream(payload, false);
            var             texture  = device.LoadTexture(png, eImageFileFormat.PNG, ref loadInfo, "Mouse cursor");

            return(texture.GetDefaultView(TextureViewType.ShaderResource));
        }
Пример #2
0
        void loadTexture(IRenderDevice device, iStorageFolder assets)
        {
            // Decode the image from embedded resource of this DLL.
            assets.openRead("net-core-logo.png", out var png);
            if (null == png)
            {
                throw new ApplicationException("The texture wasn't found");
            }
            TextureLoadInfo loadInfo = new TextureLoadInfo(false)
            {
                IsSRGB = true
            };
            var texture = device.LoadTexture(png, eImageFileFormat.PNG, ref loadInfo, null);

            // Get shader resource view from the texture
            textureView = texture.GetDefaultView(TextureViewType.ShaderResource);
            // Update the ShaderResourceBinding setting the shader resource view of the newly loaded texture
            resourceBinding.GetVariableByName(ShaderType.Pixel, "g_Texture").Set(textureView);
        }