/// <summary> /// Saves an existing <see cref="IChunk"/> to the region at the given local coordinates. /// </summary> /// <param name="lcx">The local X-coordinate of a chunk relative to this region.</param> /// <param name="lcz">The local Z-coordinate of a chunk relative to this region.</param> /// <param name="chunk">A <see cref="IChunk"/> to save to the given location.</param> /// <returns>A <see cref="ChunkRef"/> represneting the <see cref="IChunk"/> at its new location.</returns> /// <remarks>If the local coordinates are out of bounds for this region, the action will be forwarded to the correct region /// transparently. The <see cref="IChunk"/>'s internal global coordinates will be updated to reflect the new location.</remarks> public ChunkRef SetChunk(int lcx, int lcz, IChunk chunk) { if (!LocalBoundsCheck(lcx, lcz)) { IRegion alt = GetForeignRegion(lcx, lcz); return((alt == null) ? null : alt.CreateChunk(ForeignX(lcx), ForeignZ(lcz))); } DeleteChunk(lcx, lcz); int cx = lcx + _rx * XDIM; int cz = lcz + _rz * ZDIM; chunk.SetLocation(cx, cz); using (Stream chunkOutStream = GetChunkOutStream(lcx, lcz)) { chunk.Save(chunkOutStream); } ChunkRef cr = ChunkRef.Create(this, lcx, lcz); _cache.Insert(cr); return(cr); }
/// <inheritdoc/> public ChunkRef CreateChunk(int cx, int cz) { IRegion r = GetRegion(cx, cz); if (r == null) { int rx = cx >> REGION_XLOG; int rz = cz >> REGION_ZLOG; r = _regionMan.CreateRegion(rx, rz); } return(r.CreateChunk(cx & REGION_XMASK, cz & REGION_ZMASK)); }
/// <inherits /> public ChunkRef CreateChunk(int lcx, int lcz) { if (!LocalBoundsCheck(lcx, lcz)) { IRegion alt = GetForeignRegion(lcx, lcz); return((alt == null) ? null : alt.CreateChunk(ForeignX(lcx), ForeignZ(lcz))); } DeleteChunk(lcx, lcz); int cx = lcx + _rx * XDIM; int cz = lcz + _rz * ZDIM; IChunk c = CreateChunkCore(cx, cz); c.Save(GetChunkOutStream(lcx, lcz)); ChunkRef cr = ChunkRef.Create(this, lcx, lcz); _cache.Insert(cr); return(cr); }