protected static void ReadWrite(IReadWriteStream s, ref Dictionary <string, bool> flags) { if (s.IsWriting) { s.wInt(flags.Count); foreach (KeyValuePair <string, bool> f in flags) { s.wString(f.Key); s.wBool(f.Value); } } else { int c; s.rInt(out c); flags = new Dictionary <string, bool>(c, StringComparer.Ordinal); for (int i = 0; i < c; i++) { string t; s.rString(out t); bool b; s.rBool(out b); flags.Add(t, b); } } }
// Serialize / deserialize (passive: this doesn't record) internal void ReadWrite(IReadWriteStream s) { if (!s.IsWriting) { BeforePropsChange(); updateneeded = true; } base.ReadWrite(s); // villsa if (s.IsWriting) { s.wInt(flags.Count); foreach (KeyValuePair <string, bool> f in flags) { s.wString(f.Key); s.wBool(f.Value); } } else { int c; s.rInt(out c); flags = new Dictionary <string, bool>(c); for (int i = 0; i < c; i++) { string t; s.rString(out t); bool b; s.rBool(out b); flags.Add(t, b); } } s.rwInt(ref fixedindex); s.rwInt(ref floorheight); s.rwInt(ref ceilheight); s.rwString(ref floortexname); s.rwString(ref ceiltexname); s.rwLong(ref longfloortexname); s.rwLong(ref longceiltexname); s.rwInt(ref effect); s.rwInt(ref tag); s.rwInt(ref brightness); // villsa if (General.Map.FormatInterface.InDoom64Mode) { s.rwLight(ref ceilColor); s.rwLight(ref flrColor); s.rwLight(ref thingColor); s.rwLight(ref topColor); s.rwLight(ref lwrColor); } }
// Serialize / deserialize new internal void ReadWrite(IReadWriteStream s) { if (!s.IsWriting) { BeforePropsChange(); } base.ReadWrite(s); if (s.IsWriting) { s.wInt(flags.Count); foreach (KeyValuePair <string, bool> f in flags) { s.wString(f.Key); s.wBool(f.Value); } } else { int c; s.rInt(out c); flags = new Dictionary <string, bool>(c, StringComparer.Ordinal); for (int i = 0; i < c; i++) { string t; s.rString(out t); bool b; s.rBool(out b); flags.Add(t, b); } } s.rwInt(ref type); s.rwVector3D(ref pos); s.rwInt(ref angledoom); s.rwInt(ref pitch); //mxd s.rwInt(ref roll); //mxd s.rwDouble(ref scaleX); //mxd s.rwDouble(ref scaleY); //mxd s.rwInt(ref tag); s.rwInt(ref action); for (int i = 0; i < NUM_ARGS; i++) { s.rwInt(ref args[i]); } if (!s.IsWriting) { anglerad = Angle2D.DoomToReal(angledoom); UpdateCache(); //mxd } }
// Serialize / deserialize (passive: this doesn't record) new internal void ReadWrite(IReadWriteStream s) { if (!s.IsWriting) { BeforePropsChange(); } base.ReadWrite(s); //mxd if (s.IsWriting) { s.wInt(flags.Count); foreach (KeyValuePair <string, bool> f in flags) { s.wString(f.Key); s.wBool(f.Value); } } else { int c; s.rInt(out c); flags = new Dictionary <string, bool>(c, StringComparer.Ordinal); for (int i = 0; i < c; i++) { string t; s.rString(out t); bool b; s.rBool(out b); flags.Add(t, b); } } s.rwInt(ref offsetx); s.rwInt(ref offsety); s.rwString(ref texnamehigh); s.rwString(ref texnamemid); s.rwString(ref texnamelow); s.rwLong(ref longtexnamehigh); s.rwLong(ref longtexnamemid); s.rwLong(ref longtexnamelow); }
// Serialize / deserialize internal void ReadWrite(IReadWriteStream s) { if (!s.IsWriting) { BeforePropsChange(); } base.ReadWrite(s); if (s.IsWriting) { s.wInt(flags.Count); foreach (KeyValuePair <string, bool> f in flags) { s.wString(f.Key); s.wBool(f.Value); } } else { int c; s.rInt(out c); flags = new Dictionary <string, bool>(c); for (int i = 0; i < c; i++) { string t; s.rString(out t); bool b; s.rBool(out b); flags.Add(t, b); } } s.rwInt(ref type); s.rwVector3D(ref pos); s.rwFloat(ref angle); s.rwInt(ref tag); s.rwInt(ref action); for (int i = 0; i < NUM_ARGS; i++) { s.rwInt(ref args[i]); } }
// Serialize / deserialize (passive: this doesn't record) new internal void ReadWrite(IReadWriteStream s) { if (!s.IsWriting) { BeforePropsChange(); updateneeded = true; } base.ReadWrite(s); //mxd if (s.IsWriting) { s.wInt(flags.Count); foreach (KeyValuePair <string, bool> f in flags) { s.wString(f.Key); s.wBool(f.Value); } } else { int c; s.rInt(out c); flags = new Dictionary <string, bool>(c, StringComparer.Ordinal); for (int i = 0; i < c; i++) { string t; s.rString(out t); bool b; s.rBool(out b); flags.Add(t, b); } } s.rwInt(ref fixedindex); s.rwInt(ref floorheight); s.rwInt(ref ceilheight); s.rwString(ref floortexname); s.rwString(ref ceiltexname); s.rwLong(ref longfloortexname); s.rwLong(ref longceiltexname); s.rwInt(ref effect); s.rwInt(ref brightness); //mxd. (Re)store tags if (s.IsWriting) { s.wInt(tags.Count); foreach (int tag in tags) { s.wInt(tag); } } else { int c; s.rInt(out c); tags = new List <int>(c); for (int i = 0; i < c; i++) { int t; s.rInt(out t); tags.Add(t); } } //mxd. Slopes s.rwFloat(ref flooroffset); s.rwVector3D(ref floorslope); s.rwFloat(ref ceiloffset); s.rwVector3D(ref ceilslope); }