Пример #1
0
    void OnCollisionEnter(Collision collision)
    {
        foreach (ContactPoint contact in collision.contacts)
        {
            if (contact.otherCollider.name == "Landscape")
            {
                onGround = true;
            }
            if (contact.otherCollider.name == "_Rock" && !isGameOver)
            {
                isGameOver = true;
                IRageSpline rageSpline = GetComponent(typeof(RageSpline)) as IRageSpline;
                rageSpline.SetFillColor1(new Color(1f, 0.2f, 0.2f));
                rageSpline.RefreshMesh();
                scoreCounter.SendMessage("GameOver");
                Invoke("GameOverFinal", 2f);
            }
        }

        onGround = true;
    }
Пример #2
0
 void _tweenFillColor(Vector3 x)
 {
     spline.SetFillColor1(new Color(x.x, x.y, x.z));
 }