public OverworldPlayer(IRMap map, IStatistics statistics) { _map = map; _statistics = statistics; _fovMap = _map.Subscribe(); _viewRadius = 10; }
public MobPack(IRMap map) { _map = map; _fovMap = _map.Subscribe(); _enemies = new List <ICharacter>(); _minions = new List <ICharacter>(); _convertBoni = new Dictionary <ICharacter, double>(); _strengths = new Dictionary <ICharacter, MobPackStrength>(); }