public PvZChooseSystem(Game game, PvZGrowButtonFactoryBank btnFB, UIControlManager uiMan, IPvZGameCurrency currency)
     : base(game)
 {
     this.buttonFB = btnFB;
     this.uiManager = uiMan;
     _currency = currency;
 }
 public PvZGrowList(Game game, float elemWidth, float elemPadding, UIControlManager uiManager, IPvZGameCurrency currSys)
     : base(game)
 {
     this.ElementWidth = elemWidth;
     this.spritePlayer = ((SCSServices)game.Services.GetService(typeof(SCSServices))).SpritePlayer;
     this.uiManager = uiManager;
     this.currencySystem = currSys;
 }