public PvZChooseSystem(Game game, PvZGrowButtonFactoryBank btnFB, UIControlManager uiMan, IPvZGameCurrency currency) : base(game) { this.buttonFB = btnFB; this.uiManager = uiMan; _currency = currency; }
public PvZGrowList(Game game, float elemWidth, float elemPadding, UIControlManager uiManager, IPvZGameCurrency currSys) : base(game) { this.ElementWidth = elemWidth; this.spritePlayer = ((SCSServices)game.Services.GetService(typeof(SCSServices))).SpritePlayer; this.uiManager = uiManager; this.currencySystem = currSys; }