public void load(IPuzzleLoader iloader) { if (loadThread != null && loadThread.IsAlive) return; puzzleLoader = iloader; //loadThread = new Thread(new ThreadStart(this.iloadAll)); //loadThread.Start(); iloadAll(); }
public void load(IPuzzleLoader iloader) { if (loadThread != null && loadThread.IsAlive) { return; } puzzleLoader = iloader; //loadThread = new Thread(new ThreadStart(this.iloadAll)); //loadThread.Start(); iloadAll(); }