public void Append(IPublishPayloadBuilder publishPayloadBuilder) { this.MathPublisher.Do(mp => { mp.Append(publishPayloadBuilder); }); this.LimitsPublisher.Do(lp => { lp.Append(publishPayloadBuilder); }); }
public void Append(IPublishPayloadBuilder publishPayloadBuilder) { //nothing do to here }
public FirstPublishPayloadBuilder(IPublishPayloadBuilder publishPayloadBuilder, VersionNumber version) { _publishPayloadBuilder = publishPayloadBuilder; _version = version; }
public abstract void Append(IPublishPayloadBuilder publishPayloadBuilder);
private void AppendPublishPayload(ObservableCollection <IExplorerBarItem> items, IPublishPayloadBuilder payloadBuilder) { foreach (var item in items) { item.As <IComponentPublisherViewModel>().Do(cp => cp.Append(payloadBuilder)); AppendPublishPayload(item.Items, payloadBuilder); } }
public override void Append(IPublishPayloadBuilder publishPayloadBuilder) { publishPayloadBuilder.AddCoreComponent(this.Name, NextVersion.SelectedVersion); }
public virtual void Append(IPublishPayloadBuilder publishPayloadBuilder) { this.Publisher.Append(publishPayloadBuilder); }
public override void Append(IPublishPayloadBuilder publishPayloadBuilder) { publishPayloadBuilder.AddGameMath(Publisher.GameName, Publisher.EngineName, this.NextVersion.SelectedVersion); }