public Guid CreateSession() { IPubService pubSocket = _tcpPubServer.Accept(); Guid sessionId = Guid.NewGuid(); _sessions.Add(sessionId, new Session(sessionId, pubSocket)); return(sessionId); }
public void Init(IDataAdapter ds) { _dataAdapter = ds; _dataAdapter.NewSysEvent += _dataAdapter_NewSysEvent; _pubService = UnityContainerHost.Container.Resolve <IPubService>(); _pubService.DataSource = _dataAdapter; _dataService = UnityContainerHost.Container.Resolve <IDataService>(); _dataService.DataSource = _dataAdapter; }
public PubController( IPubService pubService, IPubSpeczilla pubSpeczilla, IBoardGameService boardGameService, IBoardGameSpeczilla boardGameSpeczilla, IRateService rateService, IHexadoUserService hexadoUserService, ILoggerFactory loggerFactory) { _pubService = pubService; _pubSpeczilla = pubSpeczilla; _boardGameService = boardGameService; _boardGameSpeczilla = boardGameSpeczilla; _rateService = rateService; _hexadoUserService = hexadoUserService; _logger = loggerFactory.CreateLogger <PubController>(); }
public PubController(IPubService service) { this.service = service; }
public Session(Guid sessionId, IPubService pubSocket) { _sessionId = sessionId; _pubSocket = pubSocket; }