/// <summary> /// Initializes a new instance of the <see cref="EditorGameServiceSettingsProvider"/> class. /// </summary> /// <param name="path"> /// The path to the settings. /// You SHOULD use <see cref="GenerateProjectSettingsPath"/> to provide it. /// </param> /// <param name="scopes"> /// The scope of the provided settings. /// </param> /// <param name="keywords"> /// Set of keywords for search purposes. /// </param> protected EditorGameServiceSettingsProvider(string path, SettingsScope scopes, IEnumerable <string> keywords = null) : base(path, scopes, keywords) { m_ProjectStateRequest = new ProjectStateRequest(); activateHandler = (searchContext, rootElement) => { m_ParentVisualElement = GenerateParentElement(); rootElement.Add(m_ParentVisualElement); RefreshUI(); }; deactivateHandler = () => {}; }
internal EditorGameServiceSettingsProvider(string path, SettingsScope scopes, IProjectEditorDrawerFactory projectBindDrawer, IProjectEditorDrawerFactory projectCoppaDrawer, IProjectStateRequest projectStateRequest = null, IUserRoleHandler userRoleHandler = null, IEnumerable <string> keywords = null) : base(path, scopes, keywords) { m_ProjectStateRequest = projectStateRequest ?? new ProjectStateRequest(); m_CurrentProjectState = m_ProjectStateRequest.GetProjectState(); m_ProjectBindDrawerFactory = projectBindDrawer; m_CoppaDrawerFactory = projectCoppaDrawer; m_UserRoleHandler = userRoleHandler ?? EditorGameServiceRegistry.Instance.UserRoleHandler; activateHandler = ActivateSettingsProvider; deactivateHandler = DeactivateSettingsProvider; }
/// <summary> /// Default constructor for the registry. /// </summary> internal EditorGameServiceRegistry(IProjectStateRequest projectStateRequest = null, IProjectStateHelper projectStateHelper = null, IServiceFlagRequest serviceFlagRequest = null, UserRoleHandler userRoleHandler = null) { Services = new Dictionary <string, IEditorGameService>(); m_ProjectStateRequest = projectStateRequest; m_CachedProjectState = m_ProjectStateRequest?.GetProjectState(); m_ProjectStateHelper = projectStateHelper; m_ServiceFlagRequest = serviceFlagRequest; m_UserRoleHandler = userRoleHandler; }