public CombatView(Point position, Size size, IProcessUserAction processAction) : base(position, size) { LogView = new LogView(LogOffset, new Size(size.Width - (LogOffset.X * 2), 45)); TargetView = new TargettingView(position, size); SkillSelectionOffset = new Point((size.Width / 2) - (SkillSelectionSize.Width / 2), size.Height - SkillSelectionSize.Height - SkillSelectionBottomMargin); SkillSelectionView = new SkillSelectionView(SkillSelectionOffset, SkillSelectionSize, this, processAction); }
public SkillSelectionView(Point position, Size size, ITargettingSelection targetting, IProcessUserAction processAction) : base(position, size) { Targetting = targetting; ProcessAction = processAction; Loader = new TilesetLoader("data/tf_icon_32.png", 32); }