protected override void OnAwake()
        {
            base.OnAwake();

            Entity.Components.AddComponent(new NearbySubscribers());

            presenceSceneProvider = Entity.Components.GetComponent <IPresenceSceneProvider>().AssertNotNull();

            SubscribeToPositionChanged();
        }
Пример #2
0
        protected override void OnAwake()
        {
            base.OnAwake();

            positionTransform     = Entity.Components.GetComponent <IPositionTransform>().AssertNotNull();
            presenceSceneProvider = Entity.Components.GetComponent <IPresenceSceneProvider>().AssertNotNull();

            var presenceSceneChangesNotifier = Entity.Components.GetComponent <IPresenceSceneChangesNotifier>().AssertNotNull();

            presenceSceneChangesNotifier.SceneChanged += OnSceneChanged;

            var executor = presenceSceneProvider.GetScene().Components.GetComponent <ISceneOrderExecutor>().AssertNotNull();

            updatePosition = executor.GetPreUpdateExecutor().StartCoroutine(UpdatePosition());
        }