public Prediction Predict() { Prediction p = null; if (m_nextpredictor != null) { p = m_nextpredictor.Predict(); } else { p = new Prediction(); } if (m_nextpredictor.getData().m_rainchance > 30 && p.cloud > CloudLevel.Cloudy && p.smiley < Smiley.ReallySad) { p.cloud = CloudLevel.MildRain; p.rain = 1; p.advise = "Rain is Certain. Please Take an Umbrella"; p.smiley = Smiley.Sad; } else if (m_nextpredictor.getData().m_rainchance > 50 && p.cloud > CloudLevel.Cloudy && p.smiley < Smiley.Angry) { p.cloud = CloudLevel.ThunderStorm; p.rain = 2; p.advise = "Thunderstorms predicted. Please stay indoors"; p.smiley = Smiley.ReallySad; } return(p); }
public Prediction Predict() { Prediction p = null; if (m_nextpredictor != null) { p = m_nextpredictor.Predict(); } else { p = new Prediction(); } if (m_data.m_cloudcover > 95 && p.smiley < Smiley.Sad) { p.cloud = CloudLevel.OverCast; if (p.smiley < Smiley.Sad) { p.advise = "Weather cloudy. Might rain"; p.smiley = Smiley.OK; } } else if (m_data.m_cloudcover > 70) { p.cloud = CloudLevel.Cloudy; if (p.smiley < Smiley.Sad) { p.advise = "Weather looks cloudy and sweet. Might not rain"; p.smiley = Smiley.OK; } } else if (m_data.m_cloudcover > 45) { p.cloud = CloudLevel.PartlyCloudy; if (p.smiley < Smiley.OK) { p.advise = "Cloudy with a chance of rainbows"; p.smiley = Smiley.Happy; } } else { p.smiley = Smiley.Happy; p.cloud = CloudLevel.Sunny; } return(p); }