Пример #1
0
    /// <summary>
    /// Calls the powerup to take effect.
    /// </summary>
    /// <param name="powerup">Powerup to activate</param>
    private void ApplyPowerup(IPowerup powerup)
    {
        //configures powerup
        powerup.Apply(gameObject);

        //if it's a duration-type powerup
        if (typeof(IDurationPowerup).IsAssignableFrom(powerup.GetType()))
        {
            IDurationPowerup durationPowerup = (IDurationPowerup)powerup;
            //start the effect
            StartCoroutine(durationPowerup.AbilityEffect());
        }
    }