static Power() { switch (Settings.OS) { case Settings.OSType.Mac: _instance = new MacPower(); break; case Settings.OSType.Linux: _instance = new LinuxPower(); break; default: _instance = new WindowsPower(); break; } Bus.Subscribe(Bus.Channel.Power, ParseBus); }
public string Generate(BinarySwitchPower? power, IPower value) { if (power != BinarySwitchPower.On || value == null) { return null; } foreach (var step in _steps) { //TODO: add comparison to IPower interface if (value.Value <= step.Item1.Value) { return step.Item2; } } return null; }
public void Init(IPower power) { Power = power; WriteLineWithColor($"方法注入{power.GetType().Name}类型"); }
public PowerJob(IPower power, IPowerContext powerContext) { _power = power; _powerContext = powerContext; }
public DocPickup(String name, String text, IPower powerScript) { this.text = text; this.name = name; this.powerScript = powerScript; }
public static string GetRollOverTextLocalized(this IPower item, ILanguages languages, string language = "English") { return(languages["stringtablex"][language][item.Rolloverid].Text); }
void CalculateDPS() { if (this.ibAutoMode.TextOff == "Automagical") { frmDPSCalc.PowerList[] array = new frmDPSCalc.PowerList[this.lvPower.Items.Count - 1]; int length = 0; for (int index = 1; index < this.lvPower.Items.Count; index++) { if (this.lvPower.Items[0].Checked || this.lvPower.Items[index].Checked) { array[length].PowerName = this.lvPower.Items[index].Text; if (this.lvPower.Items[index].SubItems[1].Text != "-") { array[length].Damage = float.Parse(this.lvPower.Items[index].SubItems[2].Text); if (!this.chkDamageBuffs.Checked) { IPower basePower = MainModule.MidsController.Toon.GetBasePower(int.Parse(this.lvPower.Items[index].SubItems[8].Text), -1); frmDPSCalc.PowerList[] array2 = array; int num9 = length; array2[num9].Damage = array2[num9].Damage + basePower.FXGetDamageValue() * (this.GlobalDamageBuff / 100f); } array[length].DPA = float.Parse(this.lvPower.Items[index].SubItems[1].Text); array[length].HidenDPA = float.Parse(this.lvPower.Items[index].SubItems[1].Text); } array[length].Recharge = float.Parse(this.lvPower.Items[index].SubItems[3].Text); array[length].Animation = float.Parse(this.lvPower.Items[index].SubItems[4].Text); array[length].Endurance = float.Parse(this.lvPower.Items[index].SubItems[5].Text); array[length].DamageBuff = float.Parse(this.lvPower.Items[index].SubItems[6].Text); array[length].ResistanceDeBuff = float.Parse(this.lvPower.Items[index].SubItems[7].Text); array[length].RechargeTimer = -1f; if (array[length].DamageBuff > 0f && array[length].DPA != 0f) { IPower basePower = MainModule.MidsController.Toon.GetBasePower(int.Parse(this.lvPower.Items[index].SubItems[8].Text), -1); array[length].HidenDPA = basePower.FXGetDamageValue(); array[length].HidenDPA = array[length].HidenDPA * (array[length].DamageBuff / array[length].Recharge) / array[length].Animation; } length++; } } if (length < this.lvPower.Items.Count - 1) { frmDPSCalc.PowerList[] powerListArray = array; array = new frmDPSCalc.PowerList[length]; for (int index = 0; index < length; index++) { array[index] = powerListArray[index]; } } if (array.Length > 1) { Array.Sort <frmDPSCalc.PowerList>(array, (frmDPSCalc.PowerList x, frmDPSCalc.PowerList y) => x.HidenDPA.CompareTo(y.HidenDPA)); float num10 = array[length - 1].Recharge + 5f; float num = num10; int num2 = length - 1; while (num > 0f && num2 > 0) { num -= array[num2--].Animation; } frmDPSCalc.PowerList[] List = new frmDPSCalc.PowerList[length - num2]; int num3 = 0; for (int index = 0; index < length - num2; index++) { if (array[length - 1 - index].Recharge <= 20f) { List[num3++] = array[length - 1 - index]; } } float num4 = 0f; for (int index = 0; index < List.Length; index++) { if (num4 < List[index].Recharge) { num4 = List[index].Recharge; } } frmDPSCalc.PowerList[] AttackChain = new frmDPSCalc.PowerList[20]; int index2 = 1; int index3 = 1; AttackChain[0] = List[0]; float animation = AttackChain[0].Animation; List[0].RechargeTimer = List[0].Recharge; while (animation < num4 + 1f) { for (int index = index2; index >= 0; index--) { if (index2 >= List.Length) { animation += 0.01f; List = this.IncrementRecharge(List, 0.01f); } else if (List[index].RechargeTimer <= 0f) { index2 = index; } } if (index2 >= List.Length) { index2--; animation += 0.01f; List = this.IncrementRecharge(List, 0.01f); } while (List[index2].RechargeTimer > 0f) { index2++; if (index2 >= List.Length) { index2 = 0; animation += 0.01f; List = this.IncrementRecharge(List, 0.01f); } } AttackChain[index3] = List[index2]; animation += AttackChain[index3].Animation; List = this.IncrementRecharge(List, AttackChain[index3].Animation); List[index2].RechargeTimer = List[index2].Recharge; index2++; index3++; } this.FillAttackChainWindow(AttackChain); } else if (array.Length == 1) { this.tbDPSOutput.Text = "You cannot make an attack chain from one attack"; } else { this.tbDPSOutput.Text = "Come on Kiddo, gotta pick something :)"; } } else { float num5 = 0f; float num6 = 0f; float num7 = 0f; bool flag = true; for (int index = 0; index < this.GlobalPowerList.Length; index++) { if (this.GlobalPowerList[index].Damage > 0f) { num5 += this.GlobalPowerList[index].Damage; num6 += this.GlobalPowerList[index].Endurance; num7 += this.GlobalPowerList[index].Animation; this.GlobalPowerList[index].RechargeTimer = this.GlobalPowerList[index].Recharge; } float animation = this.GlobalPowerList[index].Animation; } frmDPSCalc.PowerList[] powerListArray2 = new frmDPSCalc.PowerList[this.GlobalPowerList.Length * 2]; int num8 = 0; for (int index = 0; index < powerListArray2.Length; index++) { if (index > this.GlobalPowerList.Length - 1) { num8 = index - (this.GlobalPowerList.Length - 1) - 1; } powerListArray2[index] = this.GlobalPowerList[num8++]; } for (int index = 0; index < powerListArray2.Length; index++) { for (int index4 = index + 1; index4 < powerListArray2.Length; index4++) { if (powerListArray2[index].PowerName != powerListArray2[index4].PowerName) { frmDPSCalc.PowerList[] array3 = powerListArray2; int num11 = index; array3[num11].RechargeTimer = array3[num11].RechargeTimer - powerListArray2[index4].Animation; } else if (powerListArray2[index].RechargeTimer > 0f) { flag = false; } } } for (int index = powerListArray2.Length - 1; index >= 0; index--) { for (int index4 = index - 1; index4 >= 0; index4--) { if (powerListArray2[index].PowerName != powerListArray2[index4].PowerName) { frmDPSCalc.PowerList[] array4 = powerListArray2; int num12 = index; array4[num12].RechargeTimer = array4[num12].RechargeTimer - powerListArray2[index4].Animation; } else if (powerListArray2[index].RechargeTimer > 0f) { flag = false; } } } if (!flag) { this.lblHeader.ForeColor = Color.Red; this.lblHeader.Text = "Impossible Chain"; } else { this.lblHeader.ForeColor = Color.FromArgb(192, 192, 255); this.lblHeader.Text = "You may select -All Powers- or just the powers you want to consider."; } this.lblDPSNum.Text = (num5 / num7).ToString(); this.lblEPSNum.Text = (num6 / num7).ToString(); } }
public void Deactivate(IPower entity) { entity.Active = false; Update(entity); }
[InjectionMethod]//方法注入 public void Init(IPower power) { this.Power = power; }
/* * void OnGUI() * { * int y = 1; * Rect r; * foreach (PowerPickups p in activePowers) { * r = new Rect(0, Screen.height - 20 * y, 100, 20); * GUI.Box(r, p.getName()); * r = new Rect(100, Screen.height - 20 * y, 100, 20); * if (p.powerScript != null) * { * GUI.Box(r, p.powerScript.getName()); * } * else { * GUI.Box(r, "NULL"); * } * y++; * } * r = new Rect(0, Screen.height - 20 * y, 150, 20); * GUI.Box(r, "Power List Inventory"); * } */ //Loads the temporary inventory into inventory void Start() { //Reload non-power inventory inventoryList.Clear(); inventoryList = tempInventory.inventoryPickup; //Reload power inventory Debug.Log("--------------------------------------------------------"); powerManager = GameObject.Find("Player").GetComponent <Powers>(); clearPowerSet(); HashSet <PowerPickups> oldInventory = tempInventory.powerPickup; HashSet <PowerPickups> newInventory = new HashSet <PowerPickups>(); foreach (PowerPickups p in oldInventory) { if (p.getName().Equals("Circular")) { //PowerPickups circular = GameObject.Find("Circular"); newInventory.Add(new PowerPickups("Circular", GameObject.Find("Player").GetComponent <Echo> (), circularAudioLog, circularText)); } else if (p.getName().Equals("Movement")) { newInventory.Add(new PowerPickups("Movement", GameObject.Find("Player").GetComponent <Movement> (), movementAudioLog, movementText)); } else if (p.getName().Equals("Flashlight")) { newInventory.Add(new PowerPickups("Flashlight", GameObject.Find("Player").GetComponent <Flashlight> (), flashlightAudioLog, flashlightText)); } else if (p.getName().Equals("Ray")) { newInventory.Add(new PowerPickups("Ray", GameObject.Find("Player").GetComponent <Ray> (), rayAudioLog, rayText)); } else if (p.getName().Equals("Atium")) { newInventory.Add(new PowerPickups("Atium", GameObject.Find("Player").GetComponent <Atium> (), atiumAudioLog, atiumText)); } else { Debug.Log("Temp Inventory Loading Error"); } } Debug.Log("Starting Scene: (" + newInventory.Count + ", " + tempInventory.powerPickup.Count + ")"); mergePowerSet(newInventory); IPower movementScript = GameObject.Find("Player").GetComponent <Movement>(); Debug.Log("Starting Inventory"); Debug.Log("Movement scripts name : " + movementScript.getName()); PowerPickups movementPickup = new PowerPickups("Movement", movementScript, movementAudioLog, movementText); addToPowerSet(movementPickup); Debug.Log("loaded level on player end!"); if (Title.g_save != null) { float x = Title.g_save.x; float y = Title.g_save.y; LinkedList <string> powers = Title.g_save.powers; Title.g_save = null; Transform t = GetComponent <Transform>(); t.position = new Vector2(x, y); Inventory i = GameObject.Find("Player").GetComponent <Inventory>(); foreach (string p in powers) { i.addToPowerSet(new PowerPickups(p, GameObject.Find("Player").GetComponent(p) as IPower, null, null)); GameObject pickup = GameObject.Find(p); if (pickup != null) { Destroy(pickup); } } } }
public void Init(IPower power) { Power = power; }
public Headphone(IPower power) { Console.WriteLine($"{this.GetType().Name} 被构造。。。"); }
bool ParseClasses(string iFileName) { StreamReader iStream; try { iStream = new StreamReader(iFileName); } catch (Exception ex) { Exception ex2 = ex; Interaction.MsgBox(ex2.Message, MsgBoxStyle.Critical, "Power CSV Not Opened"); return(false); } this.BusyMsg("Working..."); base.Enabled = false; int num = 0; int num2 = 0; int num3 = 0; int num4 = 0; int num5 = DatabaseAPI.Database.Enhancements.Length - 1; for (int index = 0; index <= num5; index++) { IEffect[] effectArray = new IEffect[0]; if (DatabaseAPI.Database.Enhancements[index].Power != null) { DatabaseAPI.Database.Enhancements[index].Power.Effects = effectArray; } } string str = ""; string str2; do { str2 = FileIO.ReadLineUnlimited(iStream, '\0'); if (str2 != null) { num3++; if (num3 >= 101) { this.BusyMsg(Strings.Format(num, "###,##0") + " records parsed."); Application.DoEvents(); num3 = 0; } num++; string[] array = CSV.ToArray(str2); if (array.Length > 0 && (!str2.StartsWith("#") & array[0].StartsWith("Boosts."))) { bool flag = true; string uidEnh = array[0]; int index2 = DatabaseAPI.NidFromUidEnhExtended(uidEnh); if (index2 < 0) { flag = false; } if (flag) { num4++; IPower power = DatabaseAPI.Database.Enhancements[index2].Power; power.FullName = uidEnh; string[] strArray = power.FullName.Split(new char[] { '.' }); power.GroupName = strArray[0]; power.SetName = strArray[1]; power.PowerName = strArray[2]; IPower power2 = power; IEffect[] effectArray = (IEffect[])Utils.CopyArray(power2.Effects, new IEffect[power.Effects.Length + 1]); power2.Effects = effectArray; power.Effects[power.Effects.Length - 1] = new Effect(DatabaseAPI.Database.Enhancements[index2].Power); power.Effects[power.Effects.Length - 1].ImportFromCSV(str2); } else { num2++; str = str + uidEnh + "\r\n"; } } } }while (str2 != null); iStream.Close(); Clipboard.SetDataObject(str); Interaction.MsgBox(string.Concat(new string[] { "Import Completed!\r\nTotal Records: ", Conversions.ToString(num), "\r\nGood: ", Conversions.ToString(num4), "\r\nRejected: ", Conversions.ToString(num2), "\r\nRejected List has been placed on the clipboard. Database will be saved when you click OK" }), MsgBoxStyle.Information, "Import Done"); base.Enabled = true; this.BusyHide(); DatabaseAPI.SaveEnhancementDb(); this.DisplayInfo(); return(true); }
public FlashPower(IPower next) : base(next) { }
public void PowerOn(IPower ipower) //IPower를 매개변수로 가져왔으므로 자식 클래스 전부 받을 수 있음 { ipower.TurnOn(); }
public UI(ISVGAScreen screen, IMouse mouse, IPower power) { _screen = screen; _mouse = mouse; _power = power; }
//[InjectionMethod]//方法注入 public void Init1234(IPower power) { this.iPower = power; }
public void UpdateData(int powerID) { PopUp.PopupData iPopup = default(PopUp.PopupData); if (powerID > -1) { IPower power = DatabaseAPI.Database.Power[powerID]; int index = iPopup.Add(null); iPopup.Sections[index].Add(DatabaseAPI.Database.Power[powerID].DisplayName, PopUp.Colors.Title, 1.25f, FontStyle.Bold, 0); iPopup.Sections[index].Add("Unbuffed Power Data", PopUp.Colors.Title, 1f, FontStyle.Bold, 0); index = iPopup.Add(null); iPopup.Sections[index].Add("Attributes:", PopUp.Colors.Title, 1f, FontStyle.Bold, 0); iPopup.Sections[index].Add("Power Type:", PopUp.Colors.Text, Enum.GetName(power.PowerType.GetType(), power.PowerType), PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); iPopup.Sections[index].Add("Accuracy:", PopUp.Colors.Text, this.TwoDP(power.Accuracy), PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); if (power.ActivatePeriod > 0f) { iPopup.Sections[index].Add("Activate Interval:", PopUp.Colors.Text, Conversions.ToString(power.ActivatePeriod) + "s", PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); } if (power.Arc > 0) { iPopup.Sections[index].Add("Arc Radius:", PopUp.Colors.Text, Conversions.ToString(power.Arc) + "°", PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); } if (power.AttackTypes != Enums.eVector.None) { int[] values = (int[])Enum.GetValues(power.AttackTypes.GetType()); bool flag = true; int num = values.Length - 1; for (int index2 = 1; index2 <= num; index2++) { if ((power.AttackTypes & (Enums.eVector)values[index2]) > Enums.eVector.None) { string iText; if (flag) { iText = "Attack Type(s):"; flag = false; } else { iText = ""; } iPopup.Sections[index].Add(iText, PopUp.Colors.Text, Enum.GetName(power.AttackTypes.GetType(), values[index2]), PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); } } } iPopup.Sections[index].Add("Cast Time:", PopUp.Colors.Text, this.TwoDP(power.CastTime) + "s", PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); iPopup.Sections[index].Add("Effect Area:", PopUp.Colors.Text, Enum.GetName(power.EffectArea.GetType(), power.EffectArea), PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); iPopup.Sections[index].Add("End Cost:", PopUp.Colors.Text, this.TwoDP(power.EndCost), PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); iPopup.Sections[index].Add("Auto-Hit:", PopUp.Colors.Text, Enum.GetName(power.EntitiesAutoHit.GetType(), power.EntitiesAutoHit), PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); if (power.InterruptTime != 0f) { iPopup.Sections[index].Add("Interrupt:", PopUp.Colors.Text, this.TwoDP(power.InterruptTime) + "s", PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); } iPopup.Sections[index].Add("Level Available:", PopUp.Colors.Text, Conversions.ToString(power.Level), PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); iPopup.Sections[index].Add("Max Targets:", PopUp.Colors.Text, Conversions.ToString(power.MaxTargets), PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); iPopup.Sections[index].Add("Notify Mobs:", PopUp.Colors.Text, Enum.GetName(power.AIReport.GetType(), power.AIReport), PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); if (power.Radius != 0f) { iPopup.Sections[index].Add("Radius:", PopUp.Colors.Text, Conversions.ToString(power.Radius) + "ft", PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); } if (power.Range != 0f) { iPopup.Sections[index].Add("Range:", PopUp.Colors.Text, Conversions.ToString(power.Range) + "ft", PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); } iPopup.Sections[index].Add("RechargeTime:", PopUp.Colors.Text, Conversions.ToString(power.RechargeTime) + "s", PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); iPopup.Sections[index].Add("Target:", PopUp.Colors.Text, Enum.GetName(power.EntitiesAffected.GetType(), power.EntitiesAffected), PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); iPopup.Sections[index].Add("Line of Sight:", PopUp.Colors.Text, Conversions.ToString(power.TargetLoS), PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); iPopup.Sections[index].Add("Variable:", PopUp.Colors.Text, Conversions.ToString(power.VariableEnabled), PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); if (power.VariableEnabled) { iPopup.Sections[index].Add("Attrib:", PopUp.Colors.Text, power.VariableName, PopUp.Colors.Text, 0.9f, FontStyle.Bold, 2); iPopup.Sections[index].Add("Min:", PopUp.Colors.Text, Conversions.ToString(power.VariableMin), PopUp.Colors.Text, 0.9f, FontStyle.Bold, 2); iPopup.Sections[index].Add("Max:", PopUp.Colors.Text, Conversions.ToString(power.VariableMax), PopUp.Colors.Text, 0.9f, FontStyle.Bold, 2); } if (power.Effects.Length > 0) { index = iPopup.Add(null); iPopup.Sections[index].Add("Effects:", PopUp.Colors.Title, 1f, FontStyle.Bold, 0); IPower power2 = new Power(DatabaseAPI.Database.Power[powerID]); char[] chArray = new char[] { '^' }; int num2 = power.Effects.Length - 1; for (int index2 = 0; index2 <= num2; index2++) { index = iPopup.Add(null); power2.Effects[index2].Power = power2; string[] strArray = power2.Effects[index2].BuildEffectString(false, "", false, false, false).Replace("[", "\r\n").Replace("\r\n", "^").Replace(" ", "").Replace("]", "").Split(chArray); int num3 = strArray.Length - 1; for (int index3 = 0; index3 <= num3; index3++) { if (index3 == 0) { iPopup.Sections[index].Add(strArray[index3], PopUp.Colors.Effect, 0.9f, FontStyle.Bold, 1); } else { iPopup.Sections[index].Add(strArray[index3], PopUp.Colors.Disabled, 0.9f, FontStyle.Italic, 2); } } } } } else { int index = iPopup.Add(null); iPopup.Sections[index].Add("No Power", PopUp.Colors.Title, 1.25f, FontStyle.Bold, 0); } this.pInfo.SetPopup(iPopup); this.pInfo.Width = base.ClientSize.Width; }
public void Update(IPower entity) { Context.SetModified(entity); }
public void Init(IPower power) { throw new NotImplementedException(); }
public Microphone(IPower power) { Console.WriteLine("Microphone 被构造"); }
public void UpdateData(int powerID) { PopUp.PopupData iPopup = new PopUp.PopupData(); if (powerID > -1) { IPower power1 = DatabaseAPI.Database.Power[powerID]; int index1 = iPopup.Add(); iPopup.Sections[index1].Add(DatabaseAPI.Database.Power[powerID].DisplayName, PopUp.Colors.Title, 1.25f); iPopup.Sections[index1].Add("Unbuffed Power Data", PopUp.Colors.Title); int index2 = iPopup.Add(); iPopup.Sections[index2].Add("Attributes:", PopUp.Colors.Title); iPopup.Sections[index2].Add("Power Type:", PopUp.Colors.Text, Enum.GetName(power1.PowerType.GetType(), power1.PowerType), PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); iPopup.Sections[index2].Add("Accuracy:", PopUp.Colors.Text, TwoDP(power1.Accuracy), PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); if (power1.ActivatePeriod > 0.0) { iPopup.Sections[index2].Add("Activate Interval:", PopUp.Colors.Text, Convert.ToString(power1.ActivatePeriod) + "s", PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); } if (power1.Arc > 0) { iPopup.Sections[index2].Add("Arc Radius:", PopUp.Colors.Text, Convert.ToString(power1.Arc) + "°", PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); } if (power1.AttackTypes != Enums.eVector.None) { int[] values = (int[])Enum.GetValues(power1.AttackTypes.GetType()); bool flag = true; int num = values.Length - 1; for (int index3 = 1; index3 <= num; ++index3) { if ((power1.AttackTypes & (Enums.eVector)values[index3]) <= Enums.eVector.None) { continue; } string iText; if (flag) { iText = "Attack Type(s):"; flag = false; } else { iText = ""; } iPopup.Sections[index2].Add(iText, PopUp.Colors.Text, Enum.GetName(power1.AttackTypes.GetType(), values[index3]), PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); } } iPopup.Sections[index2].Add("Cast Time:", PopUp.Colors.Text, TwoDP(power1.CastTime) + "s", PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); iPopup.Sections[index2].Add("Effect Area:", PopUp.Colors.Text, Enum.GetName(power1.EffectArea.GetType(), power1.EffectArea), PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); iPopup.Sections[index2].Add("End Cost:", PopUp.Colors.Text, TwoDP(power1.EndCost), PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); iPopup.Sections[index2].Add("Auto-Hit:", PopUp.Colors.Text, Enum.GetName(power1.EntitiesAutoHit.GetType(), power1.EntitiesAutoHit), PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); if (Math.Abs(power1.InterruptTime) > float.Epsilon) { iPopup.Sections[index2].Add("Interrupt:", PopUp.Colors.Text, TwoDP(power1.InterruptTime) + "s", PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); } iPopup.Sections[index2].Add("Level Available:", PopUp.Colors.Text, Convert.ToString(power1.Level), PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); iPopup.Sections[index2].Add("Max Targets:", PopUp.Colors.Text, Convert.ToString(power1.MaxTargets), PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); iPopup.Sections[index2].Add("Notify Mobs:", PopUp.Colors.Text, Enum.GetName(power1.AIReport.GetType(), power1.AIReport), PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); if (Math.Abs(power1.Radius) > float.Epsilon) { iPopup.Sections[index2].Add("Radius:", PopUp.Colors.Text, Convert.ToString(power1.Radius) + "ft", PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); } if (Math.Abs(power1.Range) > float.Epsilon) { iPopup.Sections[index2].Add("Range:", PopUp.Colors.Text, Convert.ToString(power1.Range) + "ft", PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); } iPopup.Sections[index2].Add("RechargeTime:", PopUp.Colors.Text, Convert.ToString(power1.RechargeTime) + "s", PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); iPopup.Sections[index2].Add("Target:", PopUp.Colors.Text, Enum.GetName(power1.EntitiesAffected.GetType(), power1.EntitiesAffected), PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); iPopup.Sections[index2].Add("Line of Sight:", PopUp.Colors.Text, Convert.ToString(power1.TargetLoS), PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); iPopup.Sections[index2].Add("Variable:", PopUp.Colors.Text, Convert.ToString(power1.VariableEnabled), PopUp.Colors.Text, 0.9f, FontStyle.Bold, 1); if (power1.VariableEnabled) { iPopup.Sections[index2].Add("Attrib:", PopUp.Colors.Text, power1.VariableName, PopUp.Colors.Text, 0.9f, FontStyle.Bold, 2); iPopup.Sections[index2].Add("Min:", PopUp.Colors.Text, Convert.ToString(power1.VariableMin), PopUp.Colors.Text, 0.9f, FontStyle.Bold, 2); iPopup.Sections[index2].Add("Max:", PopUp.Colors.Text, Convert.ToString(power1.VariableMax), PopUp.Colors.Text, 0.9f, FontStyle.Bold, 2); } if (power1.Effects.Length > 0) { int index3 = iPopup.Add(); iPopup.Sections[index3].Add("Effects:", PopUp.Colors.Title); IPower power2 = new Power(DatabaseAPI.Database.Power[powerID]); char[] chArray = { '^' }; int num1 = power1.Effects.Length - 1; for (int index4 = 0; index4 <= num1; ++index4) { int index5 = iPopup.Add(); power2.Effects[index4].SetPower(power2); string[] strArray = power2.Effects[index4].BuildEffectString().Replace("[", "\r\n").Replace("\r\n", "^").Replace(" ", "").Replace("]", "").Split(chArray); int num2 = strArray.Length - 1; for (int index6 = 0; index6 <= num2; ++index6) { if (index6 == 0) { iPopup.Sections[index5].Add(strArray[index6], PopUp.Colors.Effect, 0.9f, FontStyle.Bold, 1); } else { iPopup.Sections[index5].Add(strArray[index6], PopUp.Colors.Disabled, 0.9f, FontStyle.Italic, 2); } } } } } else { int index = iPopup.Add(); iPopup.Sections[index].Add("No Power", PopUp.Colors.Title, 1.25f); } pInfo.SetPopup(iPopup); pInfo.Width = ClientSize.Width; }
void MiniPowerInfo(int pIDX) { if (this._locked) { return; } IPower power1 = new Power(this._myPowers[pIDX]); PopUp.PopupData iPopup = new PopUp.PopupData(); if (pIDX < 0) { this.PopInfo.SetPopup(iPopup); this.ChangedScrollFrameContents(); } else { int index1 = iPopup.Add(null); string str = string.Empty; switch (power1.PowerType) { case Enums.ePowerType.Click: if (power1.ClickBuff) { str = "(Click)"; break; } break; case Enums.ePowerType.Auto_: str = "(Auto)"; break; case Enums.ePowerType.Toggle: str = "(Toggle)"; break; } iPopup.Sections[index1].Add(power1.DisplayName, PopUp.Colors.Title, 1f, System.Drawing.FontStyle.Bold, 0); iPopup.Sections[index1].Add(str + " " + power1.DescShort, PopUp.Colors.Text, 0.9f, System.Drawing.FontStyle.Bold, 0); int index2 = iPopup.Add(null); if (power1.EndCost > 0.0) { if (power1.ActivatePeriod > 0.0) { iPopup.Sections[index2].Add("End Cost:", PopUp.Colors.Title, Utilities.FixDP(power1.EndCost / power1.ActivatePeriod) + "/s", PopUp.Colors.Title, 0.9f, System.Drawing.FontStyle.Bold, 1); } else { iPopup.Sections[index2].Add("End Cost:", PopUp.Colors.Title, Utilities.FixDP(power1.EndCost), PopUp.Colors.Title, 0.9f, System.Drawing.FontStyle.Bold, 1); } } if (power1.EntitiesAutoHit == Enums.eEntity.None | power1.Range > 20.0 & power1.I9FXPresentP(Enums.eEffectType.Mez, Enums.eMez.Taunt)) { iPopup.Sections[index2].Add("Accuracy:", PopUp.Colors.Title, Utilities.FixDP((float)(MidsContext.Config.BaseAcc * (double)power1.Accuracy * 100.0)) + "%", PopUp.Colors.Title, 0.9f, System.Drawing.FontStyle.Bold, 1); } if (power1.RechargeTime > 0.0) { iPopup.Sections[index2].Add("Recharge:", PopUp.Colors.Title, Utilities.FixDP(power1.RechargeTime) + "s", PopUp.Colors.Title, 0.9f, System.Drawing.FontStyle.Bold, 1); } int durationEffectId = power1.GetDurationEffectID(); float iNum = 0.0f; if (durationEffectId > -1) { iNum = power1.Effects[durationEffectId].Duration; } if (power1.PowerType != Enums.ePowerType.Toggle & power1.PowerType != Enums.ePowerType.Auto_ && iNum > 0.0) { iPopup.Sections[index2].Add("Duration:", PopUp.Colors.Title, Utilities.FixDP(iNum) + "s", PopUp.Colors.Title, 0.9f, System.Drawing.FontStyle.Bold, 1); } if (power1.Range > 0.0) { iPopup.Sections[index2].Add("Range:", PopUp.Colors.Title, Utilities.FixDP(power1.Range) + "ft", PopUp.Colors.Title, 0.9f, System.Drawing.FontStyle.Bold, 1); } if (power1.Arc > 0) { iPopup.Sections[index2].Add("Arc:", PopUp.Colors.Title, Conversions.ToString(power1.Arc) + "°", PopUp.Colors.Title, 0.9f, System.Drawing.FontStyle.Bold, 1); } else if (power1.Radius > 0.0) { iPopup.Sections[index2].Add("Radius:", PopUp.Colors.Title, Conversions.ToString(power1.Radius) + "ft", PopUp.Colors.Title, 0.9f, System.Drawing.FontStyle.Bold, 1); } if (power1.CastTime > 0.0) { iPopup.Sections[index2].Add("Cast Time:", PopUp.Colors.Title, Utilities.FixDP(power1.CastTime) + "s", PopUp.Colors.Title, 0.9f, System.Drawing.FontStyle.Bold, 1); } IPower power2 = power1; if (power2.Effects.Length > 0) { iPopup.Sections[index2].Add("Effects:", PopUp.Colors.Title, 1f, System.Drawing.FontStyle.Bold, 0); char[] chArray = new char[1] { '^' }; int num1 = power2.Effects.Length - 1; for (int index3 = 0; index3 <= num1; ++index3) { int index4 = iPopup.Add(null); power1.Effects[index3].SetPower(power1); string[] strArray = power1.Effects[index3].BuildEffectString(false, "", false, false, false).Replace("[", "\r\n").Replace("\r\n", "^").Replace(" ", string.Empty).Replace("]", string.Empty).Split(chArray); int num2 = strArray.Length - 1; for (int index5 = 0; index5 <= num2; ++index5) { if (index5 == 0) { iPopup.Sections[index4].Add(strArray[index5], PopUp.Colors.Effect, 0.9f, System.Drawing.FontStyle.Bold, 1); } else { iPopup.Sections[index4].Add(strArray[index5], PopUp.Colors.Disabled, 0.9f, System.Drawing.FontStyle.Italic, 2); } } } } this.PopInfo.SetPopup(iPopup); this.ChangedScrollFrameContents(); } }
public static string GetDisplayNameLocalized(this IPower item, ILanguages languages, string language = "English") { return(languages["stringtablex"][language][item.Displaynameid].Text); }
public void PowerOn(IPower machine) { machine.TurnOn(); }
public void INIT(IPower power) { this.power = power; }
public void miniPowerInfo(int pIDX) { if (!this.Locked) { IPower power = new Power(this.myPowers[pIDX]); power.AbsorbPetEffects(-1); power.ApplyGrantPowerEffects(); PopUp.PopupData iPopup = default(PopUp.PopupData); if (pIDX < 0) { this.PopInfo.SetPopup(iPopup); this.ChangedScrollFrameContents(); } else { int index4 = iPopup.Add(null); string str = ""; switch (power.PowerType) { case Enums.ePowerType.Click: if (power.ClickBuff) { str = "(Click)"; } break; case Enums.ePowerType.Auto_: str = "(Auto)"; break; case Enums.ePowerType.Toggle: str = "(Toggle)"; break; } iPopup.Sections[index4].Add(power.DisplayName, PopUp.Colors.Title, 1f, FontStyle.Bold, 0); iPopup.Sections[index4].Add(str + " " + power.DescShort, PopUp.Colors.Text, 0.9f, FontStyle.Bold, 0); string str2 = power.DescLong.Replace("<br>", "\r\n"); iPopup.Sections[index4].Add(str + " " + str2, PopUp.Colors.Common, 1f, FontStyle.Regular, 0); index4 = iPopup.Add(null); if (power.EndCost > 0f) { if (power.ActivatePeriod > 0f) { iPopup.Sections[index4].Add("End Cost:", PopUp.Colors.Title, Utilities.FixDP(power.EndCost / power.ActivatePeriod) + "/s", PopUp.Colors.Title, 0.9f, FontStyle.Bold, 1); } else { iPopup.Sections[index4].Add("End Cost:", PopUp.Colors.Title, Utilities.FixDP(power.EndCost), PopUp.Colors.Title, 0.9f, FontStyle.Bold, 1); } } if (power.EntitiesAutoHit == Enums.eEntity.None | (power.Range > 20f & power.I9FXPresentP(Enums.eEffectType.Mez, Enums.eMez.Taunt))) { iPopup.Sections[index4].Add("Accuracy:", PopUp.Colors.Title, Utilities.FixDP(MidsContext.Config.BaseAcc * power.Accuracy * 100f) + "%", PopUp.Colors.Title, 0.9f, FontStyle.Bold, 1); } if (power.RechargeTime > 0f) { iPopup.Sections[index4].Add("Recharge:", PopUp.Colors.Title, Utilities.FixDP(power.RechargeTime) + "s", PopUp.Colors.Title, 0.9f, FontStyle.Bold, 1); } int durationEffectId = power.GetDurationEffectID(); float iNum = 0f; if (durationEffectId > -1) { iNum = power.Effects[durationEffectId].Duration; } if ((power.PowerType != Enums.ePowerType.Toggle & power.PowerType != Enums.ePowerType.Auto_) && iNum > 0f) { iPopup.Sections[index4].Add("Duration:", PopUp.Colors.Title, Utilities.FixDP(iNum) + "s", PopUp.Colors.Title, 0.9f, FontStyle.Bold, 1); } if (power.Range > 0f) { iPopup.Sections[index4].Add("Range:", PopUp.Colors.Title, Utilities.FixDP(power.Range) + "ft", PopUp.Colors.Title, 0.9f, FontStyle.Bold, 1); } if (power.Arc > 0) { iPopup.Sections[index4].Add("Arc:", PopUp.Colors.Title, Conversions.ToString(power.Arc) + "°", PopUp.Colors.Title, 0.9f, FontStyle.Bold, 1); } else if (power.Radius > 0f) { iPopup.Sections[index4].Add("Radius:", PopUp.Colors.Title, Conversions.ToString(power.Radius) + "ft", PopUp.Colors.Title, 0.9f, FontStyle.Bold, 1); } if (power.CastTime > 0f) { iPopup.Sections[index4].Add("Cast Time:", PopUp.Colors.Title, Utilities.FixDP(power.CastTime) + "s", PopUp.Colors.Title, 0.9f, FontStyle.Bold, 1); } IPower power2 = power; if (power2.Effects.Length > 0) { iPopup.Sections[index4].Add("Effects:", PopUp.Colors.Title, 1f, FontStyle.Bold, 0); char[] chArray = new char[] { '^' }; int num = power2.Effects.Length - 1; for (int index5 = 0; index5 <= num; index5++) { if ((power2.Effects[index5].EffectType != Enums.eEffectType.GrantPower | power2.Effects[index5].Absorbed_Effect) & power2.Effects[index5].EffectType != Enums.eEffectType.RevokePower & power2.Effects[index5].EffectType != Enums.eEffectType.SetMode) { index4 = iPopup.Add(null); power.Effects[index5].Power = power; string[] strArray = power.Effects[index5].BuildEffectString(false, "", false, false, false).Replace("[", "\r\n").Replace("\r\n", "^").Replace(" ", "").Replace("]", "").Split(chArray); int num2 = strArray.Length - 1; for (int index6 = 0; index6 <= num2; index6++) { if (index6 == 0) { iPopup.Sections[index4].Add(strArray[index6], PopUp.Colors.Effect, 0.9f, FontStyle.Bold, 1); } else { iPopup.Sections[index4].Add(strArray[index6], PopUp.Colors.Disabled, 0.9f, FontStyle.Italic, 2); } } } } } this.PopInfo.SetPopup(iPopup); this.ChangedScrollFrameContents(); } } }
public void SetCurrentPower(IPower p) { CurrentPower = p; }
string[] GetDamageData(int powerLocation) { IPower enhancedPower = MainModule.MidsController.Toon.GetEnhancedPower(powerLocation); float damageValue = enhancedPower.FXGetDamageValue(); float rechargeTime = enhancedPower.RechargeTime; float num1 = (float)(Math.Ceiling(enhancedPower.CastTimeReal / 0.131999999284744) + 1.0) * 0.132f; float endCost = enhancedPower.EndCost; Enums.ShortFX effectMag1 = enhancedPower.GetEffectMag(Enums.eEffectType.DamageBuff, Enums.eToWho.Self); Enums.ShortFX effectMag2 = enhancedPower.GetEffectMag(Enums.eEffectType.Resistance, Enums.eToWho.Target); effectMag1.Multiply(); effectMag2.Multiply(); float num2 = damageValue / num1; string[] strArray; if (Math.Abs(damageValue) > float.Epsilon) { strArray = new[] { num2.ToString(CultureInfo.InvariantCulture), damageValue.ToString(CultureInfo.InvariantCulture), rechargeTime.ToString(CultureInfo.InvariantCulture), num1.ToString(CultureInfo.InvariantCulture), endCost.ToString(CultureInfo.InvariantCulture), effectMag1.Sum.ToString(CultureInfo.InvariantCulture), effectMag2.Sum.ToString(CultureInfo.InvariantCulture), powerLocation.ToString() } } ; else { strArray = new[] { "-", "-", rechargeTime.ToString(CultureInfo.InvariantCulture), num1.ToString(CultureInfo.InvariantCulture), endCost.ToString(CultureInfo.InvariantCulture), effectMag1.Sum.ToString(CultureInfo.InvariantCulture), effectMag2.Sum.ToString(CultureInfo.InvariantCulture), powerLocation.ToString() } }; return(strArray); } void lvPower_ColumnClick(object sender, ColumnClickEventArgs e) { lvPower.Sort(); } PowerList[] IncrementRecharge( PowerList[] List, float Time) { for (int index1 = 0; index1 < List.Length; ++index1) { int index2 = index1; List[index2].RechargeTimer -= Time; } return(List); } void CalculateDPS() { if (ibAutoMode.TextOff == "Automagical") { PowerList[] array = new PowerList[lvPower.Items.Count - 1]; int length = 0; for (int index = 1; index < lvPower.Items.Count; ++index) { if (!lvPower.Items[0].Checked && !lvPower.Items[index].Checked) { continue; } array[length].PowerName = lvPower.Items[index].Text; if (lvPower.Items[index].SubItems[1].Text != "-") { array[length].Damage = float.Parse(lvPower.Items[index].SubItems[2].Text); if (!chkDamageBuffs.Checked) { IPower basePower = MainModule.MidsController.Toon.GetBasePower(int.Parse(lvPower.Items[index].SubItems[8].Text)); array[length].Damage += basePower.FXGetDamageValue() * (GlobalDamageBuff / 100f); } array[length].DPA = float.Parse(lvPower.Items[index].SubItems[1].Text); array[length].HidenDPA = float.Parse(lvPower.Items[index].SubItems[1].Text); } array[length].Recharge = float.Parse(lvPower.Items[index].SubItems[3].Text); array[length].Animation = float.Parse(lvPower.Items[index].SubItems[4].Text); array[length].Endurance = float.Parse(lvPower.Items[index].SubItems[5].Text); array[length].DamageBuff = float.Parse(lvPower.Items[index].SubItems[6].Text); array[length].ResistanceDeBuff = float.Parse(lvPower.Items[index].SubItems[7].Text); array[length].RechargeTimer = -1f; if (array[length].DamageBuff > 0.0 && Math.Abs(array[length].DPA) > float.Epsilon) { IPower basePower = MainModule.MidsController.Toon.GetBasePower(int.Parse(lvPower.Items[index].SubItems[8].Text)); array[length].HidenDPA = basePower.FXGetDamageValue(); array[length].HidenDPA = array[length].HidenDPA * (array[length].DamageBuff / array[length].Recharge) / array[length].Animation; } ++length; } if (length < lvPower.Items.Count - 1) { PowerList[] powerListArray = array; array = new PowerList[length]; for (int index = 0; index < length; ++index) { array[index] = powerListArray[index]; } } if (array.Length > 1) { Array.Sort(array, (x, y) => x.HidenDPA.CompareTo(y.HidenDPA)); float num1 = array[length - 1].Recharge + 5f; int num2 = length - 1; while (num1 > 0.0 && num2 > 0) { num1 -= array[num2--].Animation; } PowerList[] List = new PowerList[length - num2]; int num3 = 0; for (int index = 0; index < length - num2; ++index) { if (array[length - 1 - index].Recharge <= 20.0) { List[num3++] = array[length - 1 - index]; } } float num4 = 0.0f; for (int index = 0; index < List.Length; ++index) { if (num4 < (double)List[index].Recharge) { num4 = List[index].Recharge; } } PowerList[] AttackChain = new PowerList[20]; int index1 = 1; int index2 = 1; AttackChain[0] = List[0]; float animation = AttackChain[0].Animation; List[0].RechargeTimer = List[0].Recharge; while (animation < num4 + 1.0) { for (int index3 = index1; index3 >= 0; --index3) { if (index1 >= List.Length) { animation += 0.01f; List = IncrementRecharge(List, 0.01f); } else if (List[index3].RechargeTimer <= 0.0) { index1 = index3; } } if (index1 >= List.Length) { --index1; animation += 0.01f; List = IncrementRecharge(List, 0.01f); } while (List[index1].RechargeTimer > 0.0) { ++index1; if (index1 < List.Length) { continue; } index1 = 0; animation += 0.01f; List = IncrementRecharge(List, 0.01f); } AttackChain[index2] = List[index1]; animation += AttackChain[index2].Animation; List = IncrementRecharge(List, AttackChain[index2].Animation); List[index1].RechargeTimer = List[index1].Recharge; ++index1; ++index2; } FillAttackChainWindow(AttackChain); } else if (array.Length == 1) { tbDPSOutput.Text = "You cannot make an attack chain from one attack"; } else { tbDPSOutput.Text = "Come on Kiddo, gotta pick something :)"; } } else { float num1 = 0.0f; float num2 = 0.0f; float num3 = 0.0f; bool flag = true; for (int index = 0; index < GlobalPowerList.Length; ++index) { if (GlobalPowerList[index].Damage > 0.0) { num1 += GlobalPowerList[index].Damage; num2 += GlobalPowerList[index].Endurance; num3 += GlobalPowerList[index].Animation; GlobalPowerList[index].RechargeTimer = GlobalPowerList[index].Recharge; } float animation = GlobalPowerList[index].Animation; } var powerListArray = new PowerList[GlobalPowerList.Length * 2]; int num4 = 0; for (int index = 0; index < powerListArray.Length; ++index) { if (index > GlobalPowerList.Length - 1) { num4 = index - (GlobalPowerList.Length - 1) - 1; } powerListArray[index] = GlobalPowerList[num4++]; } for (int index1 = 0; index1 < powerListArray.Length; ++index1) { for (int index2 = index1 + 1; index2 < powerListArray.Length; ++index2) { if (powerListArray[index1].PowerName != powerListArray[index2].PowerName) { powerListArray[index1].RechargeTimer -= powerListArray[index2].Animation; } else if (powerListArray[index1].RechargeTimer > 0.0) { flag = false; } } } for (int index1 = powerListArray.Length - 1; index1 >= 0; --index1) { for (int index2 = index1 - 1; index2 >= 0; --index2) { if (powerListArray[index1].PowerName != powerListArray[index2].PowerName) { powerListArray[index1].RechargeTimer -= powerListArray[index2].Animation; } else if (powerListArray[index1].RechargeTimer > 0.0) { flag = false; } } } if (!flag) { lblHeader.ForeColor = Color.Red; lblHeader.Text = "Impossible Chain"; } else { lblHeader.ForeColor = Color.FromArgb(192, 192, byte.MaxValue); lblHeader.Text = "You may select -All Powers- or just the powers you want to consider."; } lblDPSNum.Text = (num1 / num3).ToString(CultureInfo.InvariantCulture); lblEPSNum.Text = (num2 / num3).ToString(CultureInfo.InvariantCulture); } }
bool ParseClasses(string iFileName) { StreamReader iStream; try { iStream = new StreamReader(iFileName); } catch (Exception ex) { ProjectData.SetProjectError(ex); int num = (int)Interaction.MsgBox(ex.Message, MsgBoxStyle.Critical, "Power CSV Not Opened"); ProjectData.ClearProjectError(); return(false); } BusyMsg("Working..."); Enabled = false; int num1 = 0; int num2 = 0; int num3 = 0; int num4 = 0; int num5 = DatabaseAPI.Database.Enhancements.Length - 1; for (int index = 0; index <= num5; ++index) { IEffect[] effectArray = new IEffect[0]; if (DatabaseAPI.Database.Enhancements[index].GetPower() is IPower power) { power.Effects = effectArray; } } string str1 = ""; string str2; do { str2 = FileIO.ReadLineUnlimited(iStream, char.MinValue); if (str2 == null) { continue; } ++num3; if (num3 >= 101) { BusyMsg(Strings.Format(num1, "###,##0") + " records parsed."); Application.DoEvents(); num3 = 0; } ++num1; string[] array = CSV.ToArray(str2); if (array.Length <= 0 || !(!str2.StartsWith("#") & array[0].StartsWith("Boosts."))) { continue; } bool flag = true; string uidEnh = array[0]; int index = DatabaseAPI.NidFromUidEnhExtended(uidEnh); if (index < 0) { flag = false; } if (flag) { ++num4; IPower power1 = DatabaseAPI.Database.Enhancements[index].GetPower(); power1.FullName = uidEnh; string[] strArray = power1.FullName.Split('.'); power1.GroupName = strArray[0]; power1.SetName = strArray[1]; power1.PowerName = strArray[2]; IEffect[] effectArray = (IEffect[])Utils.CopyArray(power1.Effects, new IEffect[power1.Effects.Length + 1]); power1.Effects = effectArray; // this creates a reference cycle - power has an effect, that effect refers to the power power1.Effects[power1.Effects.Length - 1] = new Effect(power1); power1.Effects[power1.Effects.Length - 1].ImportFromCSV(str2); } else { ++num2; str1 = str1 + uidEnh + "\r\n"; } }while (str2 != null); iStream.Close(); Clipboard.SetDataObject(str1); Interaction.MsgBox(("Import Completed!\r\nTotal Records: " + Convert.ToString(num1) + "\r\nGood: " + Convert.ToString(num4) + "\r\nRejected: " + Convert.ToString(num2) + "\r\nRejected List has been placed on the clipboard. Database will be saved when you click OK"), MsgBoxStyle.Information, "Import Done"); Enabled = true; BusyHide(); var serializer = MyApplication.GetSerializer(); DatabaseAPI.SaveEnhancementDb(serializer); DisplayInfo(); return(true); }
public void AddStep(IPower value, string name) { _steps.Add(new Tuple<IPower, string>(value, name)); _steps.Sort((x, y) => x.Item1.Value.CompareTo(y.Item1.Value)); }
public static void Fire(IPower power) { power.ThrowPower(); }
protected bool Deactivate(IPower entity) { // Deactivate it PowersRepository.Deactivate(entity); // Try to Save Changes PowersRepository.SaveChanges(); // Finished! return true; }
public AppleHeadPhone(IPower power) { }
public void Remove(IPower entity) { Context.Powers.Remove((Power)entity); }
void IEnhancement.SetPower(IPower power) => this._power = power;
public void Init(IHeadphone headphone, IMicrophone microphone, IPower power) { this.iHeadphone = headphone; this.iMicrophone = microphone; this.iPower = power; }
protected bool Remove(IPower entity) { if (entity == null) { return true; } // No entity found to remove, consider it passed // Remove it PowersRepository.Remove(entity); // Try to Save Changes PowersRepository.SaveChanges(); // Finished! return true; }
public void Add(IPower entity) { Context.Powers.Add((Power)entity); }